Analog Addiction writes:
"Deadlight is a 2D side scrolling, survival horror platformer, developed by Tequila Works. The game was released on Xbox Live on August 1 and on the PC, via Steam, on October 26, both in 2012.
Deadlight starts with a group of survivors in 1986, Seattle. A few months ago, there was a zombie outbreak (or „shadows”, as the characters call them) and the whole world is in chaos. You play the role of Wayne Randall, a park warden who is searching for his family and a safe place in Tequila Works’ version of an apocalyptic world. The story isn’t particularly interesting, and neither are the characters. You don’t get attached to any of them, not even to Randall’s desire of finding his beloved wife and daughter. It all feels very “been there done that”, as far as a zombie outbreak scenario is concerned. The story does picks up and gets a little bit interesting towards the end, only to reach a VERY disappointing finale."
Some games require more than one playthrough to fully experience. Here are seven games that are better on the second playthrough.
Red Dead 2 ? Who would ever want to play that slow ass bloated overly long game twice ! Not to mention going through those awfully designed main missions.
Some games have good incentives for multiple playthroughs but you can never beat experiencing it for the first time. Caelid for the first time? Mindblowing. Second time around it's just Caelid again.
GF365: "Here are the best zombie games for Xbox One. Many of these post-apocalyptic zombie games are also available on other platforms. Plus, you can play any of these games on Xbox Series X and S via backward compatibility."
GF365: "A well-written and heart-touching video game can bring almost anyone to tears, and it's not always a bad thing. There are countless titles that have executed the concept of tragedy perfectly. Here are the saddest video game stories."
Deadliest was an awesome game. Glad to see it get recognition. I remember seeing it in ebay physically I had to buy it.
NieR: Automata's focus on existentialism hit me so hard, I legitimately had a brief existential crisis from it. It actually had me contemplating life and death. One of the many factors that contributed to Automata overtaking Chrono Trigger as my favorite game of all time. I've been gaming since Bionic Commando on NES. So I never really thought I'd find a game that could usurp Chrono Trigger for me, personally.
TLOU had a couple of touching moments but the entire story wasn't sad to me. But it was a story of survival so I guess the entire predicament of living in those conditions can be considered sad & I guess the same can be said for The Walking Dead..lol. Sekiro,Spec Op & Dark Souls story didn't seem sad to me nor did Nier:Automata. To each their own to how someone interprets a sad story.