20°
Submitted by Emilio_Estevez 754d ago | review

Deadlight – PC Review | Analog Addiction

Analog Addiction writes:

"Deadlight is a 2D side scrolling, survival horror platformer, developed by Tequila Works. The game was released on Xbox Live on August 1 and on the PC, via Steam, on October 26, both in 2012.

Deadlight starts with a group of survivors in 1986, Seattle. A few months ago, there was a zombie outbreak (or „shadows”, as the characters call them) and the whole world is in chaos. You play the role of Wayne Randall, a park warden who is searching for his family and a safe place in Tequila Works’ version of an apocalyptic world. The story isn’t particularly interesting, and neither are the characters. You don’t get attached to any of them, not even to Randall’s desire of finding his beloved wife and daughter. It all feels very “been there done that”, as far as a zombie outbreak scenario is concerned. The story does picks up and gets a little bit interesting towards the end, only to reach a VERY disappointing finale." (Deadlight, PC) 8/10

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

The 12 Best Games for the Wii U

10m ago - Hail, ye Nintendo faithful! Loyal folk that you are, a Wii U now rests beneath your TV. The conso... | Wii U
20°

Sledgehammer Boosts jumping to over 16 billion in Call of Duty Advanced Warfare

11m ago - A few hours ago Sledgehammer presented a new infographic with some interesting facts about the la... | PC
10°

Xbox One Review - 'Far Cry 4' - Worthplaying

11m ago - Worthplaying: "Built on an enhanced version of the Dunia Engine 2 that powered 2012's Far Cry 3,... | Xbox One

This War of Mine review - Eurogamer

12m ago - Eurogamer: "Downstairs, Pavle lies crumpled on the concrete floor, doubled over in agony at a wo... | PC
Ad

Win a ROKU 3 or AMAZON FIRE TV

Now - Find out how you can win your choice of a Roku 3 or an Amazon Fire TV on Filmwatch. | Promoted post
20°

Are games released too soon?

12m ago - GameGrin's Dom has looked into why games should be gently nurtured into the wild instead of kicke... | Industry