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Next-Gen Technology Could Reduce The Cost Of Producing Video Games, Says Take-Two

Mark Serrels:

The assumption I’ve always made is this: as games and technology becomes more advanced, production costs rise. PlayStation 3 games cost more to produce than PlayStation 2 games. And PlayStation 2 games cost more to make than, say, Nintendo 64 games. But Take-Two CEO Strauss Zelnick doesn’t expect to see production costs rise when the next generation of consoles are released, he believes it might make things a little easier.

“We don’t have a ramp up of operating expenses for next generation,” said Zelnick, at a recent Take-Two earnings call. “Do we believe that titles will be a whole lot more expensive to make for next-gen? The answer is we do not.”

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kotaku.com.au
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Cam9772086d ago

Well, I hope this is true because not only wil it mean cheaper games; but it will also persuade more developers to develop full games rather than the mobile trash which I sometimes see. This is a dry good thing!

mochachino2086d ago

It won't mean cheaper games, it will mean greater chances for bigger profits/smaller losses, which may result in more experimental/risky games.

New release game prices won't get any lower on consoles.

bicfitness2086d ago (Edited 2086d ago )

Well if MS and Sony (especially the latter, though from the Vita hardware using off the shelf stuff, it looks like they learned their lesson) are smart with their architecture, all we'll have are mid range PCs optimized with a minimal OS overhead and tuned toward graphical output.

So there's no "porting" really, just transferring from a development environment (PC) to another PC.

nukeitall2086d ago

Off the shelf parts isn't necessarily the reason why a platform is easy to develop for. It is mainly two things:

a) the architecture

b) the tools (and by extension available information i.e. support)

MS proven this with their tools and support, where by they handle a lot of the difficult tasks for you and enable information sharing.

In the Nintendo and Sony era, it was pretty any man for themselves and console manufacturers didn't spare any thought about the developers. Things have changed when you are forced to compete.

shutUpAndTakeMyMoney2086d ago

I just want pc to be lead platform in every muti-plat. Why is that hard?

TotalHitman2086d ago

PC games don't sell like console games. So why make the effort?

It's all about money at the end of the day.

vortis2085d ago

Minecraft and DayZ want a word with you, sir.

TotalHitman2085d ago

@vortis

Minecraft has been out on the PC for years whereas it's only been out for months on the 360.

DayZ isn't on a console.

mochachino2086d ago

Because PC versions of multiplats often account for the least sales and most pirated copies.

ApolloTheBoss2086d ago

They'll need to. Cuz if next-gen games are going to be 69.99 I'm sure as hell not buying day 1.

FarCryLover1822086d ago

Itll be $34.99 within 2 months.

DARK WITNESS2086d ago

Thats what he is saying, he is not buying "day 1" so I am guessing he means he will buy when they go down in price..

to be honest that is what I would do and I think many gamers would.

New games are sitting just at the edge of what most gamers think is reasonable.

Even now I know a lot of guys that buy a lot less then they use to.

josephayal2086d ago (Edited 2086d ago )

Doesn't make sense to me at all

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