Critical Gamer writes: Imagine a game, ladies and gentlemen, where choice is king. You can be an unstoppable mass-murderer, or a clinical assassin known by many and seen by none. A game where there are always a dozen ways to kill, incapacitate, or simply avoid every enemy you come across. A game where you hide in plain sight or sneak through the shadows. A game where every step causes ripples to flow throughout your future, making later missions easier or harder depending on your actions. Imagine it! Unfortunately, you’re not quite imagining Dishonored.