GamingLives muses on moral choices in games.
"Videogames, in general, have been trying the whole morality system for a very long time. The most ‘popular’ of these would be BioWare’s system, which they recently implemented with the Mass Effect Series, Dragon Age 2, and Star Wars: The Old Republic. This system essentially gives you a small morality decision within each line of dialogue, whether you’re nice, mean or sarcastic. At the same time, bigger decisions are outlined and give you points towards either good or evil, renegade or paragon or the equivalent. It’s very black and white, but it can be fun seeing both options play out, or even just the one you feel you (or, more importantly, your character) would choose."