GR: "When it comes to racing games, you have to get two things right or everything else will be wrong. First, your game has to have a fantastic sense of speed and it needs to convey that to the player in every second of gameplay. Second, the cars in your game need to feel different enough to be unique, yet comfortable for people who can't make up their mind. When you consider Criterion's track record, it's difficult to worry about these two issues.
"No other developer does racing like Criterion, and the proof is in games like the now beloved Burnout Paradise and the studio's first Need For Speed entry, 2010's Hot Pursuit. While that last game kept players on tracks and introduced Autolog asynchronous multiplayer, Most Wanted opens the world to the hot-rod-recliner set and reintroduces free-roam online multiplayer. Can Criterion succeed as it veers into the oncoming Need For Speed lane or is Most Wanted more than just a "near miss"?"