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Submitted by Barry_Burton_84 632d ago | review

(PSU.com) Assassin's Creed III Review

PSU.com writes:

"Assassin's Creed III builds strongly on the series but fails to take a giant leap of faith into any real new territory. A new plot, the Colonial America setting, and sheer volume of things to do outweigh the disappointing bugs and glitches." (Assassin's Creed III, PC, PS3, Xbox 360) 8.5/10

cruxito  +   632d ago
first comment >:) ..... this review was better thant the rest of N4G, im just gonna rent it and wait until the game of the year edition comes out. too many DLC store exclusives out there
Brian1rr  +   632d ago
You need like a week to play the whole game. It's pretty long
-Gespenst-  +   632d ago
"Assassin's Creed III builds strongly on the series but fails to take a giant leap of faith into any real new territory"

It's weird. A lot of people complain about high ratings like 8.5 / 10 merely because they're not 9 or 10 / 10. And I think that's partly to do with a game's expectations, like with how some games you just feel are going to be perfect scorers in advance of their release.

But when I read reviews like this, it makes me wonder how much journalists contribute to that understanding of and 8.5 as somehow sub-par.

The phrasing of the quote above is interesting. The game apparently "fails" to do something quite significant; to deliver on a certain promise. Now, it's hard to see how an 8.5 scoring game can really be said to "fail" on any level; "fail" seems too strong a word for the score it's receiving. Perhaps "falls slightly short" would be more apt.

This leads me to my point, how much of our understanding of high scores like 7.5s through 8.5s as somehow "bad" or signifying "failure", can be ascribed to journalists' phrasing?

We read lots of reviews, and how many of the 7.5s and 8.5s make use of inappropriately depreciative words like "fail."? Is it possible that the reason we think these scores are somehow bad has to do with trends in reviews and the language they use? Often that language doesn't reflect the objectively high score a game is given.

It seems like we've imagined some sort of big gulf of quality between an 8.5 and a 9, which is absurd. It's like the higher the score, the more hyperbolic and excitable a review becomes, it doesn't use critical restraint, and so you get a wide gulf between the associations built into each score. I.e. 8.5/10 = "good, but it fails on some levels" and 9/10 = "OMG BEST GAME EVER FFFUUUUU" and 10/10 "This is the greatest game ever made no other game can or will even come close, I can die now having played this."

And so I think this also effects our expectations and anticipations for a game. With these ideas sort of engrained in our heads, any game that was super hyped and receives an 8.5 / 10 is accompanied by a vague disappointment. Because the hype has made use of all the language of a 9/10 game.

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