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Submitted by Dee_Cazo 619d ago | opinion piece

Designing A Better Narrative: Beginnings

VGR: Each year we see games like Warlords that treat its story as just something on a list. There’s no real forethought, no serious decision if the game needs a story. The devs see the storyline as just another market value, an integer within the big complicated tallying of what it takes to make the most money possible when creating a videogame. (Dev, Industry, Warlords)

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