"A lot of gamers have argued that the modern military shooter - what was made hugely popular in 2007 with Call of Duty 4 - jumped the shark long ago. Still, I held out hope that this subgenre could open up its claustrophobic, linear nature in both online and offline play, that's just not happening much. The Battlefield series is probably the only series that has really opened up the battle with more players, bigger maps, and more hectic battles, and even then the developers decided not to try that in Battlefield 3's campaign. Unfortunately, EA-run developer Danger Close's Medal of Honor games - this year's Warfighter being the second one - seem to be caught in the middle. They rely heavily on the stereotypes and tropes of simpler (but admittedly well-polished and smooth-running) games like Call of Duty, and on the other hand, they're weighed down by the heft of their slower-running engines and slightly more complex rules of the Battlefield games (which share a publisher with Medal of Honor). They wind up taking the worst of both worlds and combining it all together into something that's just not really appealing, and even though Warfighter brings its own brand of thrills as well as a commitment to the impressive Frostbite engine in full this time around, it's just not working out for Danger Close."