Video Game Journalism is Like North Korea


"As of late, there has been much discourse as to the delicate art and intricacies of video game journalism.

Or, as a naysayer could tout, “the art of lying.”

It all began with an article on Eurogamer by Robert Florence about an advertisement Geoff Keighley had done for Mountain Dew, and focused on a still from that ad.

This piece garnered much attention and even legal notices, costing Florence his position at Eurogamer.

It’s time to reevaluate how things stand in video game journalism."

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DeusExer1973d ago

Just like everything else, politics is the name of the game.

It's all about positive press. Publishers and PR don't really care for the truth, only how high the review score will be, and how great the praise is for the game.

Proeliator1973d ago

It really is a numbers game.

gaminoz1973d ago

I don't really trust big name sites anyway.

They have too many people to please..

REALgamer1973d ago

I wish the score at the end of a review was not so incredibly important to both publishers and many gamers.

A score is an abstract summary of the subjective quality of a game by the writer who played it; NOT a promise of how much you personally will enjoy it.

It's sad how much perceived value a rating has as both a marketing tool and relative comparison between games.

DeusExer1973d ago

Exactly, reviews exist as a point of reference to an experience with the game.

You don't make your mind up after reading one review, seeing one score. You take it on board, and compile it with other experiences to get a general feeling on the game.

However, they'll never be as good as personally playing a game yourself.

I've lost count how many times I've loved a game after it's received negative press, and vice versa.

BadCircuit1973d ago

PR shouldn't be able to dictate what the sites say.