Submitted by Columbo 733d ago | article

What Went Wrong With Silicon Knights’ X-Men: Destiny?

Bad video games are released all the time. A raft of factors conspire to influence the quality of the outcome. Maybe tight deadlines are to blame. Or maybe the problems include inexperienced developers, incompetent project management, impossible publisher requests, funding concerns. It's a seemingly unavoidable fact that not every game can be great, or good, or even average.

So how does a game, one made by a celebrated studio and backed by one of the richest game publishers in the world, turn out to be a bad video game? This is a story about exactly that. It's about Silicon Knights the studio behind the great Eternal Darkness, the miserable X-Men: Destiny. It's about a proud leader, frustrated ex-employees, many internal clashes and a secret sequel everyone hoped would be great. (PC, PS3, Silicon Knights, Xbox 360, X-men: Destiny)

DivineAssault  +   733d ago
Everything went wrong when they stopped being 2nd party for Nintendo
AngelicIceDiamond  +   733d ago
That, and It's not the game its the developers. They have a bad team making games, they failed MS with Too Human and Now Xmen.

They have a bad reputation.
Kurylo3d  +   732d ago
Not really a bad team. It's bad leadership. A guy heading up everything who is full of himself and blames everyone around him even though he cant get his priorities straight. I've worked for people like that before in this industry, and the same shit happened to my company. The entire division got laid off, because the one in charge didnt know what he was doing and spent loads of money and had people working on stuff that never needed to be worked on to begin with. And then threw everyone under the bus around him in an effort to make himself get promoted.
NYC_Gamer  +   733d ago
The whole SK team and their lack of talent
InTheLab  +   733d ago
If you read this article, you'd know that lack of talent was not the issue.

This whole thing reminds me of 38 studios and Kurt Schilling. They had the talent but was set to ruin by an idiot with other peoples (Activision's) money.
blue_cheese  +   733d ago
i mean it didn't even need the x-men brand to add extra pressure to making the game fall short of being acceptable. it was really the fact it was a generic game with the x-men brand and nothing about the gameplay or story was appealing to x-men or superhero fans.
#3 (Edited 733d ago ) | Agree(3) | Disagree(0) | Report | Reply
ChocolateGiddyUp  +   733d ago
An X-Men game where you don't play as any of the X-Men seems like a bad idea.
Kurylo3d  +   732d ago
Thats like a batman game where you dont play as anyone from the comic... whats the point?
LOOK_AT_THIS_I  +   733d ago
Awful camera angles, horrible character customization. They promised a ton and delivered none. I got it for 10 bucks from gamefly so I didn't get ripped off too much.
shotgunshine  +   733d ago
I love beat em up games..even ones that alot of people don't care for. Best Buy had a sale months back and I picked this up for $9.99 and let me say it is terrible. I already read the reviews but thought I would still enjoy it. It's extremely bland, repetitive, and has awful graphics(i'm not insane over graphics but when the gameplay isn't good then it doesn't help) just to name a few things. At only $10, I feel I paid too much.
InTheLab  +   733d ago
This is the first time I've read a Kotaku article in a while. If only they did more investigative journalism instead of their usual bulls***.

Also...I found this interesting..

"Activision caught wind of Denis Dyack's plan to leave everyone off the credits and forced him to put everyone on."

Acti stepping up for the little guy? This Dyack guy planned to leave everyone off the credits that left company over the 3 and a half years it took to develop this disaster...all out of spite.

It's a shame a lot of people will only view the unfortunately labeled title and talk about the s*** game instead of the circumstances behind it.
#7 (Edited 733d ago ) | Agree(0) | Disagree(1) | Report | Reply

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