Warp Zoned writes:
"When Borderlands came out in 2009, it blended together the perfect mix of role-playing elements with first-person shooter fare. Affectionately referred to as an FPSRPG, the game’s Diablo-style loot system had players upgrading their guns and shields while working their way up levels and through skill trees. Each of the four characters – Brick the Berserker, Lilith the Siren, Mordecai the Hunter, and Roland the Soldier – were enjoyable in their own way, adding some flavor to the somewhat utilitarian story. Gearbox Studios bragged that Borderlands 2 was going to take everything about the first game and made it bigger – bigger characters, deeper story, better loot. Do these ambitious changes work in the sequel?"