60°
Submitted by nextbigname 642d ago | opinion piece

The Death of Big Budget Indie Games

TGC writes: The Console climate today seems more divided than ever. On one side Triple-A big budget games get bigger and bigger, and on the other end, Steam, PSN and Xbox Arcade, has allowed more indie developers to flourish. They specialize in simple quirky games to contrast with the bombast and complexity of the big budget games. In many ways this is a good thing, as it allows games like Braid and Journey to find an audience at a more reasonable price tag. (Casual games, Industry)

wheresmymonkey  +   642d ago
It really all depends on what you class as indie really. If indie is 2 guys in a bedroom for a couple fo years. then there never have been any big budget indie games.

If you're talking about unique games made by studios which are independant as in they aren't owned by activison and the like. then we've had plenty this year and more to follow. Dishonored, spec ops, Lollipop chainsaw spring to mind.
fossilfern  +   642d ago
Ahh Killer 7, one of Sudas finest if you ask me.
GribbleGrunger  +   642d ago
What's the definition of an Indie game though? I would call Journey and Unfinished Swan Indie games, and whilst they may not have the budget of The Last Of Us, they certainly have bigger budgets that Angry Birds.

This argument is fundamentally flawed in that, once a game DOES get a bigger budget, it could be argued that it's no longer an Indie game. This makes the whole argument of budget a none starter because budget would be the defining criteria.
#3 (Edited 642d ago ) | Agree(0) | Disagree(0) | Report | Reply
ShaunCameron  +   640d ago
Is this an oxymoron? Indie games are generally made with small budgets and low production values.

And since when did developer sensibility = indie? Anything can be popular if given a sufficient amount of marketing and it catches on with a decent amount of people. The whole "developer sensibility" argument is just a cop-out for being unable to make a game that more than a few thousand people might care about and being too lazy to market the game. I hate to break it to the author but creativity =/= quality or sales potential.

<But people with the reputation and clout Tim Schafer has are a bit of a rarity.>

The same Tim Schafer whose game Psychonauts sold so badly that it damn near put its publisher Majesco out of business.

Source: http://en.wikipedia.org/wik...

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

What we learned from the Smite Kick-Off LAN

2m ago - An interview with Hi-Rez eSports boss, Bart Koenigsberg, talks what went down at the Smite Kick-O... | Culture
30°

Why Do So Many People Hate Indie Games?

2m ago - In recent months, I’ve felt an overwhelming sense of disappointment when I scroll through the com... | Industry

The Last Of Us Remastered Review | The New Zealand Herald

3m ago - One of the Playstation 3's best games has been transported onto the PS4. Is it worth playing a... | PS4
10°

A Pokemon fighting game could handle held items, leveling-up and mega evolutions

3m ago - The thought of "Pokken Fighters" is just too cool an idea to let sit unattended. With plenty of f... | Wii U
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post

Atelier Shallie: Alchemists Of The Dusk Sea Escha DLC Delayed, Launching Next Week

9m ago - The Escha DLC for Atelier Shallie: Alchemists Of The Dusk Sea is going to be released one week la... | PS3