60°
Submitted by nextbigname 884d ago | opinion piece

The Death of Big Budget Indie Games

TGC writes: The Console climate today seems more divided than ever. On one side Triple-A big budget games get bigger and bigger, and on the other end, Steam, PSN and Xbox Arcade, has allowed more indie developers to flourish. They specialize in simple quirky games to contrast with the bombast and complexity of the big budget games. In many ways this is a good thing, as it allows games like Braid and Journey to find an audience at a more reasonable price tag. (Casual games, Industry)

wheresmymonkey  +   884d ago
It really all depends on what you class as indie really. If indie is 2 guys in a bedroom for a couple fo years. then there never have been any big budget indie games.

If you're talking about unique games made by studios which are independant as in they aren't owned by activison and the like. then we've had plenty this year and more to follow. Dishonored, spec ops, Lollipop chainsaw spring to mind.
fossilfern  +   883d ago
Ahh Killer 7, one of Sudas finest if you ask me.
GribbleGrunger  +   883d ago
What's the definition of an Indie game though? I would call Journey and Unfinished Swan Indie games, and whilst they may not have the budget of The Last Of Us, they certainly have bigger budgets that Angry Birds.

This argument is fundamentally flawed in that, once a game DOES get a bigger budget, it could be argued that it's no longer an Indie game. This makes the whole argument of budget a none starter because budget would be the defining criteria.
#3 (Edited 883d ago ) | Agree(0) | Disagree(0) | Report | Reply
ShaunCameron  +   881d ago
Is this an oxymoron? Indie games are generally made with small budgets and low production values.

And since when did developer sensibility = indie? Anything can be popular if given a sufficient amount of marketing and it catches on with a decent amount of people. The whole "developer sensibility" argument is just a cop-out for being unable to make a game that more than a few thousand people might care about and being too lazy to market the game. I hate to break it to the author but creativity =/= quality or sales potential.

<But people with the reputation and clout Tim Schafer has are a bit of a rarity.>

The same Tim Schafer whose game Psychonauts sold so badly that it damn near put its publisher Majesco out of business.

Source: http://en.wikipedia.org/wik...

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Cancelled ZombiU 2 would have introduced co-op

16m ago - NE: In a recent podcast, Unseen64’s Liam Robertson (known for digging up information on canned g... | Wii U
10°

Dead or Alive 5 Last Round (PlayStation 4) Review | Cubed3

16m ago - Cubed: Being the company to launch the first 3D fighting title on PlayStation 4 and Xbox One sou... | PS4
Ad

Want to Join the Releases.com Team? We are Looking for News Editors

Now - We are looking for news editors for the following categories. Games, TV Series, Movies and Tech. If you are an aspiring journalist in one of these... | Promoted post
10°

Borderlands: The Handsome Collection – “Victory Lap Edition” | Gaming Trends

16m ago - GT: I don’t think that there are many gamers who still haven’t played Borderlands yet, so I’ll k... | PS4
20°

Ten Must-Play Games for the Nintendo 3DS

17m ago - NLife: With the 3DS now four years old, and now that the New Nintendo 3DS has brought us another... | 3DS
10°

The Legend of Zelda on Wii U May Benefit From a Delay, But It Leaves a Blockbuster-Sized Gap

17m ago - NLife: There'll be a number of Nintendo fans that, if they feel so inclined, can now say "I told... | Wii U