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Submitted by Aclay 726d ago | interview

Firaxis talks future XCOM content, 'Slingshot' DLC announced

Joystiq- 2K Games and Firaxis have announced the first downloadable content for XCOM: Enemy Unknown. Entitled "Slingshot," the DLC packs in three new Council missions with a unique story arc. The story takes place in China and, says designer Ananda Gupta, revolves around a "badass Triad operative named Zhang." Said badass will be a playable character and, unlike other XCOM soldiers, will feature a pre-designed face and a unique voice.

We spoke with Gupta and Firaxis producer Garth DeAngelis to learn a little more about the Slingshot DLC and the developer's future plans for XCOM: Enemy Unknown. (PC, PS3, Xbox 360, XCOM: Enemy Unknown)

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The_Nameless_One  +   726d ago
Where's the f#$king update? Why is Firaxis talking dlc and not talking game patches?
Perjoss  +   726d ago
I've pumped well over 50 hours into this and I don't really see the need for an update. What exactly are you having trouble with.
grailly  +   726d ago
I guess you're playing on pc?
for the ps3 version at least, I had it crash once, and I have a lot of slowdowns.

let's be honest there's also a lot of shooting and seeing through walls going on, on top of the weird camera placement. I don't think these will ever be addressed though.

still one of my favorite games this year, I hope they'll put out some more substantial DLC
grailly  +   726d ago
I've been playing the past hour or so, and discovered a new, very disturbing bug, for some people the second SHIV you build is unusable. not being able to use my SHIV is really annoying
The_Nameless_One  +   726d ago
I am playing the pc version and I'm talking about fixing the damn math in this game. I'm so frustrated that 100% shot misses for some odd reason. There are also numerous graphical bugs, mostly concerning floaters. It also wont hurt to fix the damn enemy spawns on escort missions.
Perjoss  +   726d ago
@ The_Nameless_One

That's because there is a cap of 95%, I'm not sure if that's a bug or if they intended that nothing should be 100% doable. Either way I do agree that if there is a 95% cap then it should never say 100% hit chance.

Having said that I'm not a blind fanboy even though this is hands down my goty so far, it does have its issues. I play classic ironman and if you don't get any offers for engineers in your first month it can really get hard to keep up with the aliens, seeing as you don't start off with enough engineers to build a workshop.

Engineers are a top priority as you cant really do anything without them, no sat uplinks, no carapace armor and no laser weaps unless you can squeeze 10 engineers in asap.
#1.1.4 (Edited 726d ago ) | Agree(0) | Disagree(0) | Report
sonicsidewinder  +   726d ago
Hmmm...I don't like the way this is going...
digitalkid  +   726d ago
I'm a huge fan of Firaxis, Civ5, and all they've done to XCOM, but DLC with 3 missions? No, tnx.
Dovahkiin  +   726d ago
DLC absolutely needs to become mainly expansions. Sick of little add ons being the norm.
Perjoss  +   726d ago
Wait until you know the following details before dismissing it: how much is it and how long are the missions.

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