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Assassin's Creed AI Better on 360?

We've suspected Assassin's Creed was coming to Xbox 360 ever since its E3 unveiling, but only recently did Ubisoft disclose the poorly-kept secret to the world. What's even strange is that the Xbox 360 version will actually sport better crowd artificial intelligence, according to a report on IGN.

"While the PlayStation 3 and 360 versions of Assassin's Creed are virtually identical, Raymond did say that on the 360 the team is putting a special emphasis on achievements. The hardware also allows for improved threading, which will improve even further the crowd AI," the impressions read.

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zypher4013d ago

http://ps3.ign.com/articles...

thats from the sources mouth. i'm no technical whiz, but there have been too many developers commenting on how the PS3's CPU (Cell) is superior to 360's CPU...while the 360 has a slightly better GPU. seeing how AI in a game would probably be handled by the CPU, this little nugget of an off-hand comment from Raymond is kinda hard to swallow.

sparco4013d ago

Sure, the Cell processor may be superior, but it was put in the ps3 to make it more like a computer, whereas the 360's was put in there for games. And games is the reason we buy these consoles.

Please dont get the idea that im a fanboy, i am not on any side. Just givin my oppinion.

calderra4013d ago

Does no one here actually READ the article described before posting? "The request contains an illegal URL." <-Link no workie.

Before you post, claiming that you know what you're talking about, get educated:

-PS3's Cell is technically superior... when it comes to "straight" mathematical computations. There have always been questions about how it will work for games. (see also: debates on Intel versus AMD processors- same thing)

-Yes, this can be overcome with some programming tricks. But considering Cell's 8 SPEs, one of which uses slightly different programming... that's a big, complicated job.

-The 360 has 6 completely symmetrical cores, and is set up with a lot of additional assets to make pushing assets around much easier (see: large amounts of "general"/shared memory, unified shader architecture, etc). PS3 basically has none of these bits in hardware to help programmers, short of some basic software help that's been rumored to be included in the SDK.

-Not only can you dedicate one core to a specific task, but each core can run two "threads" of processing at once- meaning you can dedicate only half a core when necessary. And again- with symmetrical cores and lots of smart hardware to move tasks around, it's easy to respond when one thread is getting clogged and another one needs to be used for pressing tasks.

TheMART4013d ago

Well the PS3 GPU is just too freaking expensive to get to work properly. That's why they probably don't even try. 5 x the costs to get it done compared to the nice programming 360 environment.

But nice to see they are able to see graphic wise they are equal, but the AI will be better on 360. That will make the better version then

power of Green 4013d ago (Edited 4013d ago )

http://www.1up.com/do/newsS... sorry about the BS my Pc's sick. It's flashing and acting strange NNNNOOOOOOOOOOO!!!!!!.

USMChardcharger4013d ago

No surprise really. when you can use one whole core for just A.I. like in CoD2. A.I. on that game at hard is unreal.

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