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Submitted by benjimino 1010d ago | opinion piece

The Death Mechanic - A Necessary Evil?

Video games are becoming more and more immersive. Thanks to technological leaps and a stronger emphasis on the medium as an interactive art form, video games are able to tell stories richer and more vibrant than any two hour movie. Unfortunately, there is one mechanic that is not shown enough respect, and that mechanic is death. A mechanic that can single-handedly contradict the vision of a creator, and is something we as gamers have come to accept and, ironically, cannot live without. But there is hope. Recent releases such as Heavy Rain, Dark Souls and Journey illustrate how death and/or failure can be used as meaningful learning tools to drive a much more personal tale. Death is a strong feature, and one that should be looked at more closely if we hope to take advantage of everything that games have to offer. (Dark Souls, Dev, Heavy Rain , Industry, Journey, Uncharted 3: Drake's Deception)

The Great Melon  +   1010d ago
Fun read that makes you think a bit. Games typically provide you a way to win, lose, or tie. However this framework happens to limit us. I wonder if there are any games out there that break the mold of the life or death or the win or lose mentalities. Are those games actually enjoyable?

The closest thing I can think of at the moment is Journey. While there is aspects of preserving your life (not sure if you can die in the game), my goal in the game was to simply explore and see what happens. I was quite satisfied when I reached the end after a couple hours. It was a great experience.

Anybody know any other games that may fall into such a category?

EDIT

Another thought. It would be really funny and interesting to see a developer make a game from the enemies perspective much like the video in the link.
#1 (Edited 1010d ago ) | Agree(3) | Disagree(0) | Report | Reply
benjimino  +   1009d ago
Haha! I was thinking of things like that the other day whilst playing Dishonored.

Imagine a game where the enemies could save and re-load. It would make for some odd, time-twisting, puzzle mechanics.

As for other games that leave success and achievement open to the player's own interpretation, I'm really not sure. Journey is the most I can think of. There are probably some awesome underground PC titles, but I'm not too familiar with that.

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