70°

Expanding the Legend: Mandatory Upgrading

ZU writes: The Legend of Zelda has always offered players the ability to upgrade equipment as the game progresses, but prior to The Legend of Zelda: Skyward Sword most upgrades were required to complete the game and given to you as a reward for completing a mandatory task. The best examples are the swords used in each Legend of Zelda game. You always begin with a basic sword that is upgraded as the game progresses. In many Legend of Zelda games, the “upgraded sword” is the Master Sword, a sword imbued with magical properties that make it capable of injuring evil creatures an ordinary sword could not harm.

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zeldauniverse.net
DivineAssault 4197d ago (Edited 4197d ago )

I love the idea of the upgrade system for LOZ games but skyward sword did a terrible job of implementing it.. It was too simplistic & felt like it was a cheap add in.. If done properly, it will make a fine addition to the zelda formula.. The whole shield being able to break thing sucks but the master shield was unbreakable at least.. I cant wait to see how wii u makes zelda but being that a 3DS version isnt anywhere in sight, it may be a while

ChickeyCantor4196d ago

OOT also had the burning Deku shield. You could even lose your Hyrule shield to a like-like. It was no different.

Finished this game without a shield...eh...so..yeah

chronoforce4196d ago

i think the upgrade system was balanced and quite good, like using your shield to block attacks required some skill, if it was too hard you could get your shield upgraded, upgrading the beetle so it could corner better again a good idea, Zelda is not an RPG which is why in this day and age makes it so special, i dont want to see zelda turn into those RPGs that are about constantly upgrading every thing.

3-4-54196d ago

Thing I want in Next Legend of Zelda:

Game needs to take a leap like it did with Ocarina 64.

* Let us recruit people to help in the story. 3 NPC's..If I recruit A..I don't ever get to use B, but they are part of the later story. If I choose B, then I don't get to use A.

- This would ad TRUE replay value to this game as the story would unfold differently depending on who was your partner in game.

* ADD More RPG to the game. Let us level up/ rank up a bit, but along side the game so it flows naturally.

* Let me purchase different swords within the game. Like 20-30 different swords and slingshots and boomarangs.

* Open world has to be at least..............3 times as big!

* More Towns.....The towns in the games are maybe the best part.

* Less Dungeons. - I know people won't like this but it's needed.

- I'd rather do quests above ground in Hyrule than spend hours in some confusing dungeon that just frustrates me.

* More Side Quests - Have them be meaningful to the story, or have them help progression and how the story unfolds.

* POST GAME - I want to beat the game. And then still be able to run around and do 50+ quests.

80°

Zelda Could Introduce New Features By Bringing Back A Controversial Character

Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."

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screenrant.com
H972d ago

Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her

Inverno71d ago

Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.

100°

Directionless Modern Zelda Should Return to its 3D Roots

Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."

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wegamedaily.com
CrimsonIdol102d ago

Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before

FinalFantasyFanatic102d ago

As much as I like BoTW, TotK, I need my traditional Zelda games as well, I could not endlessly play the open world Zelda games, plus it's harder to keep those fresher than the traditional games.

Eidolon102d ago (Edited 102d ago )

BotW was just as fresh to the franchise as OoT was. TokT was great but the next LoZ would have to move from that formula to be fresh again. There's only so much they can do with the hardware. I think they focused too much on making the world big instead impactful. I felt the world was sort of empty and repetitive in TotK, sure there was a lot to do but no more difference a Ubisoft game..

anast102d ago

I wouldn't worry too much. Nintendo knows what they are doing.

Ristul101d ago

Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.

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70°

Zelda Fan Brings Godzilla to Life in Tears of the Kingdom

A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.

Knightofelemia139d ago

I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.