WC writes: Great games come along few and far between and when they do it’s cause for excitement. But even great games often make you suffer frustrating levels. That’s what this article aims to discuss; those levels that almost made you hate your favourite games. That nigh on forced you to rage-quit, for fear that the next failure would bring a red mist down on you which’d see you awaken in a field days later with a trail of death and destruction in your wake.
So, let’s get right down to it shall we?
... the Library level, where we encounter The Flood.
I HATED that level so much, I never played beyond that.
Horrible list, allot of these weren't even infuriating MGS3- The End is one of if not the greatest boss battle of all time.
Also learning to fly in GTA SA was incredibly easy, does anyone remember the Zero missions they almost drove me to suicide.
The Water Temple in OoT was a nightmare it should have been on the list instead of PH, and speaking of water levels, does anyone remember MGS2 when you have to rescue Emma apparently someone that works in the middle of the ocean can't swim , on top of that the swimming controls were awkward and you have to watch her oxygen meter as well as yours.
Well, I know you can read since you managed to read the list... but you failed to notice it's NOT MY LIST!!!! It's the list contained in the article! You're welcome for saving you 11 clicks and ads :P
... Having to click 'next' to see each game in the list!
EDIT: Props, bubbles, and my appreciation to the guys who have eased the pain by posting the list in their comments!
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But does anyone remember the Hell level from God of War 1? Or the Scimitar wielding half goat half men from God of War 3 that bounce of the walls? Or the annoying guys who scrounge underground and fling at you with blades in the God of War series? Those were the only things that were wholly frustrating with that series.
While I do think the level design was simple, I think people are forgetting one important thing; IT IS A LIBRARY. It is supposed to be repetitive. Although that is convenient considering it was very repetitive, I still enjoyed it.
It was basically same room different floor, but it is MUCH easier in Anniversary, as there are more lights showing the right direction and the overall lighting is improved so you can see much better.
Maybe people were expecting a wide open space, which is funny as "The Library" is what I think most people would guess as a linear, indoor level.
In closing,The Library was an excellent stage for the memories and the play-style it demanded of you (at least on heroic or legendary), although it was rubbish level design (intentionally so). Still one of the best games ever made, despite the hate that level gets (understandably so).
Also, kudos to the author for mentioning Victory Road. I was thinking that before I read the article. It's like arriving at an Ice Cream shop on a 50 degree celsius day and all the ice-cream is locked up. AAAARRRGHHH.
The level "Cortana" in Halo 3 really sucked. I didn't know where to go as everything looked the same and all those flood types, wow that was a hard one.
I just loved that game. FF8 was the best IMO.
Final Fantasy Tactics was one of those games that was really difficult or really easy, depending on how much you level up and who you use (really, that's true of most FF, or really most JRPG games). Yes, Orlandu was vastly overpowered, but with the right build, Ramza was even stronger. If you didn't over-level and didn't use Orlandu, the game could actually be quite difficult. One of my favorite games.
MGS3 and the end boss fight was a weird choice though, actually on normal settings I never even struggled with that fight at all, was pretty easy if I remember correctly.
but the plane mission in SA made me totally quit twice lol. i heard that in pc version they were removed i hope if we ever get a HD collection that those missions are removed
other than that nothing to complain about
also in GTA:SA you can enter the cheat to slow down the time to where those plane missions shouldn't be hard
I'm not going to click on ten different pages >_>
Well, when I got home I decided NOT to use it. I still actually have the book. I never did anything with it aside from *admiring the gorgeous illustrations.
When is the last time that you played through it? I played a few years ago and felt like a god when I plowed through aqua-hell. Lol :)
Being a weird kid I beat it for him and completed the game from there, then completed back to that point after I'd beat Ganon to experience the full thing. :P
also id add in......
-the end of star ocean 4.
-the final level of super meat boy.
-the area of castlevania sotn where the medusa heads are
-most of demon souls lol ( although for soem reason i couldnt love that game any more )
-final boss level in armored core master of arena ( never beat it without cheating )
-almost any old school mega man game
Having looked it up it actually got pretty good review scores!
the sequel on ps2 wasnt very good though. came out in like 2002 or something, done by rainbow studios. having loved the first so much, it was a major let down
1) Konami Code
2) 70%+ Camo
3) Move Slowly
4) Stay Downwind
5) Profit!
Listen: I won't harp on how abysmal Final Fantasy VIII is in general. Lord knows that has been done enough at this point. That game aside, every other game on this list has redeemable qualities – except TMNT for NES. Saying that the underwater level from TMNT almost derailed the game, is like saying "that shit sandwich was alright until I bit into some corn."
I could sit here and describe all of the reasons why it isn't a good game, but there isn't anything I could say that James Rolfe (AVGN) hasn't said already:
http://cinemassacre.com/200...
The key player was indeed Donatello. You had to make sure to keep him alive always. It is easy to switch turtles when you need his reach.
The game is too hard I give him that. For a child to complete it it takes months of work if you manage to play it an hour a day or so atleast.
The Technodrome is the only place that is truly HARD. Other places have certain things you can do to make things easier. The entire last level is hard as hell and once you reach technodrome it gets even harder at the end there. I tried to complete the game with my kid but I died JUST outside the room where you have the last battle with Shredder. Gotta try again sometime.
ORNSTEIN & SMOUGH.
Now trying to solo them is a different story. It's hard to try and split them up. I have great respect for people who can do it, because it is a challenge and a half.
THE GOLDEN LION ON HARD.
Another one was the 1st mission in the underground parking lot in Driver 1. I made it back then, but can't do it anymore now.
...actually, coming to think of it, the 2 first Driver games on the PSOne pretty much only consisted of infuriating levels that made you regret buying those games.
You're forced to run around some raggedy ass tree huts while numerous...things stabbed at you. And after all that, THEN you end up in 5-2 which is one of the worst (as in good but incredibly frustrating) worlds in gaming.
The entire level is acid soup that slows you AND poisons you, but all enemies remain unaffected, including the Meat Cleaver wielding black phantom that usually one shots you...
However trying to get soul tendency to pure black was hell. In that swamp the women Selen Vinland not only charges at you when you engage but also has the weapon "Blind" which ignores armour completely. So fighting her meant you couldn't run and you couldn't block
As for Soul Sucking well that was seen as cheap by the developers evidently so if you were to sneak behind her and do that you soul tendency wouldn't change which essentially meant you had to get another playthrough to get Pure Black soul tendency
While on Demons Souls - anyone get Pure Bladestone remember that nightmare. 1 enemy drops it in a 1/200 chance in 4-2 pure black world tendency about 3/4s away through the level as a black phantom duel wielding skeleton with 2 other black phantom giant skeletons just before that guy. Yes I'm cheap and used the go to 4-3 back track and soul suck him trick
Forgot about Selen. I use to bring like 400 arrows and shoot the faint light glowing in the darkness. Got her down to maybe a 3rd health without her healing before hopping off a high ledge to finish her off. So she predictably hits me with the magic sealing both our magic so I pull the moon sword (rolled a faith build and can't remember the swords name..) and hit her once taking her to almost no health. She must have sensed how cocky I was and somehow killed me before I could even touch her again...lol
Was funny but kinda pissed me off...
Thanks, Cinco!.................(Great Job!)
Chapter 2 was a fucking tedious nightmare. If I'd never heard about the Glitzpit, then I would've stopped and never finished.
-I'm Emperor Obama, and I approve this message.
The game was great regardless of those 3 levels.
and while the dam in ninja tutles was indeed evil it don't see what the victory road in pokemon as anything to do with this list .. it's an easy level even
this author has a severe lack of patience
... then again, the issues people have with VIII just don't exist for me.
The TMNT game for the NES was crap and poorly designed, no wonder i couldnt ever beat it as a kid....
In San Andreas the worst thing ever was that damn mission with the little red airplan it was s much BS!!
@ BlaqMagiq24. You are telling me. You know I never beat that level at all when I borrowed it from a friend. I always only almost made it to the end then hit a wall. Maybe with my more advanced, evolved gaming skills I could probably beat it now though
http://www.youtube.com/watc...
That ocean level was so much BS!!
Actually, the entire game on Veteran is just BS, due to the unlimited grenades and infinite enemy respawns.