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Submitted by timcolwill 733d ago | interview

“A lot of people confuse sheer area with quality”: Forza Horizon's Ralph Fulton (games.on.net)

Ralph Fulton, former Chief Game Designer for Codemasters, has worked on some of the biggest titles in racing history. Overseeing the design of F1 2010, GRiD and DiRT 2, he’s one of the biggest names in the genre. Now, as Design Director for his new co-start-up Playground Games, Ralph and his team have spent the last two years forging Forza Horizon. Taking a track-based racing-sim and turning it into an open world racer puts it up against the likes of Burnout Paradise, Test Drive Unlimited and NFS: Most Wanted to name but a few, but with a pedigree team and a scintillating demo, it looks like they may be up to the task. games.on.net sat down with an enthusiastic Ralph recently for a quick chat on his latest efforts. (Forza Horizon, Ralph Fulton, Xbox 360)

FordGTGuy  +   732d ago
I can agree with this, There were specific parts of TDU I would drive and games like Fuel that are mind boggling large are really to large. However games can be a little too small, for instance after playing San Andreas Vice City was almost claustrophobic.
#1 (Edited 732d ago ) | Agree(0) | Disagree(1) | Report | Reply

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