Persuasive Games: Videogame Vignette

Gamasutra writes: "In this latest 'Persuasive Games' column on sociopolitical games, designer/author Ian Bogost analyzes the 'vignette' that is Hush, a student game which movingly chronicles the massacres of the Rwandan Civil War.

Hush is an unusual game created by University of Southern California Interactive Media Division MFA students Jamie Antonisse and Devon Johnson in their fall 2007 Intermediate Game Design and Development course.

Like Darfur is Dying, created by fellow USC IMD student Susana Ruiz, Hush creates a personal experience of a complex historical situation. Ruiz's game addresses the contemporary crisis in Darfur; Hush's inspiration is another genocide, the 1994 slaughters of the Rwandan Civil War".

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