Kotaku- The game certainly looks like a movie. There's never an on-screen interface. You poke around the environment, pick stuff up, move things around. You point the flashlight, maybe shoot a gun if you find one. The stories you'll play branch and intersect.
It's strange to encounter something so familiar, something so prominently part of pop culture and my own youth but that seemed to go away, only to see it back. This homage feels strangely fresh and designed to push all the buttons those old horror movies of my youth did... except this time, of course, we'll be pushing the buttons.