Eurogamer: The Tao of Beat-'em-ups (part 2)

From the article:

"There was a palpable sensation of change permeating the arcades and game shelves in 1985. Fighting games, of all varieties, were a proven entity and we waited impatiently for the digital realisation of kung fu cinema and cheeseball action flicks. Once the lull turned into the torrential bone-storm of videogame violence we so desperately anticipated, the industry would never be the same."

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