Assassin's Creed 3 on Xbox 360 and PS3 was 'almost a miracle'

Assassin's Creed 3 is built using the principle 'give and take', as Lussier explains 'we didn’t find a secret switch in the 360 or PS3 to make it go twice as fast.'

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Burning_Finger1883d ago ShowReplies(2)
aquamala1883d ago

current gen consoles are maxed out, no surprise here

doogiebear1883d ago

Tell that to the Fox Engine

Grap1883d ago

tell that to engine who can render 2000 characters in one screen. yes Anvil Engine is a miracle.

Irishguy951883d ago

The PC lols at you. Those Demos where on PC. YOu can hope the console versions are equal.

wastedcells1883d ago (Edited 1883d ago )

True I think it's the engines that are being pushed hard. They can add, alter and optimize them but only so much. The cost of a new engine is huge and I think developers would rather put there money into next gen.

lastdual1883d ago

Let's wait until we actually see a Fox Engine game running on something that's not a PC.

Anvil has been a very impressive engine for this gen. While the first few AC games had noticeable frame rate dips on the PS3, since Brotherhood they've basically achieved parity, so AC3 should be a great experience on every platform.

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Neko_Mega1883d ago

Really? For some reason developers of PS3 only games seem to find more power in it. AC3 looks alittle better then Skyrim, which they both look not as good as most of the PS3 only titles.

Heck Halo 4 looks better then this, so it makes me wonder if theirs something 3rd party developers don't know or are not aloud to do.

ZombieNinjaPanda1883d ago

There is a difference between optimizing and still finding "more power".

QuantumWake1883d ago

I don't see a lot of PS3 exclusives rendering 2,000 NPCs in a single battlefield, or open-world environments the player can explore.

Different games, engines, rendering targets, art, budget, etc..

Rubberlegs1883d ago

Halo 4 isn't a sandbox game. A game like AC3 has so much more content on screen that needs to be rendered compared to Halo or any game that isn't a sandbox.

krisq1883d ago

Heavenly Sword was close.

1883d ago
nukeitall1883d ago

There is always power to be had until you code in binary, then of course there is still ways to find more power.

The question is NOT, is it maxed out? Rather, is it worth optimizing!

What non-programmers don't get is that it's about result vs time/cost. If you put all the time in the world, you can likely get a Wii game looking close to an Xbox 360 or PS3. Putting in the time though and cost is another story though.

Tr10wn1882d ago

most of those "PS3 only games" as you call them, are linear with not much open world, Skyrim is a massive world with a lot of detail same goes to AC

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Crazyglues1883d ago (Edited 1883d ago )

Their maxed out for the average developer, but the real big dogs, are always going to find a way to push the envelope pass the edge.

This is a classic example of why really good teams are important when making these type of games...

I bought this game day-one just because of how they seem to be pushing pass the limits of what we normally see in a video game..

I love when it looks like a game company put a lot of work into making an amazing game...

This should be one amazing game.


andibandit1883d ago

The developers are getting better and better at fooling us. At this stage it has little to do with power and more about noticing what they are removing in order to achieve a certain graphical fidelity.

MxRBrobaFett1882d ago

What the hell is that drawing there on the bottom

fighisimo1883d ago

maxed out? what are you talking about, AC doesn't change a bit since this Gen came out, graphically it looks outdated already.

CDzNutts1883d ago

Equal 31/31 Agree-Disagree on that. Odd...

r1sh121883d ago

there are too many misconceptions here,
yes the actual CPU and the SPU are unlikely to be maxed out for a while, but the graphics cards and RAM are where the issues occur.

What @wastedcells said about optimisation is true, you can only go so far if you physically cannot get past a certain point.

calibann1882d ago

Consoles are literally slowing down the games industry. If consoles didn't exist, we'd have near enough photorealism in every game, because everyone would be developing for PC.

Syntax-Error1882d ago (Edited 1882d ago )

Then why hasn't PC done it yet? Wanna know why, because consumers can't afford the technology. The only technology doing that now is used in movies. This generation is going to last 8 years and the next even longer. That is amazing IMO. It's true what they, there's no satisfying you spoiled brats. I love both consoles and I am dying to see what's next. MS and Sony are going to achieve great things and personally, I hope they continue to give us their best. I am sure the wrongs they have done in past will be corrected the next go around

cogniveritas1882d ago

Developing for consoles gives developers a safe bet of stability for at least 5 years to know exactly what hardware they're developing for. Sometimes sacrificing accelerated progress is necessary for fortifying efficient coding and optimization during the period of stability or it will soon catch up to everyone later.

The PC only developers can push ahead alone if they choose, but they have only chosen to go ahead at a pace they can afford and are comfortable with.

calibann1882d ago

CONSOLES ARE JUST £200 GAMING PC's. I'm talking about developers spending way too much time coding for xbox AND ps3 AND PC at the same time. Consoles are essentially just shit PCs. If developers had ONE system to work on, the games industry would evolve at a much faster rate.

cogniveritas1882d ago (Edited 1882d ago )

The idea of developers having one system to work on and code for is what companies like Nintendo, Sony, Sega, and others had in mind when they created their own consoles and put in place first party developers to create games for them. It has already happened, and over time they create better products for the aging hardware. Sony developers only develop for Sony consoles but it doesn't cause Sony hardware to advance any faster. Same for Nintendo & Microsoft. The evolution can only move as fast as the consumers who can afford it.

Third party developers are certainly not responsible for holding anyone back. And PC developers aren't being held back by anyone but themselves if they feel they can't advance. If any PC developer wanted one system to develop for they they would essentially become a first party developer for a standardized specification PC... or a console.

Also, if things moved as fast as some would like it, alot of these $1500 - $2000 PC's would just as soon be a $hit PC as well unless upgraded.

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theWB271883d ago

I don't see anything he said wrong. He stated as consoles they had problems. As powerful as the PS3 is there may be some things it doesn't really do well and they made it work. If a PS3 lover gets offended then it's hilarious.

aquamala1883d ago

at this point most of the developers time are spent on how to make their game work on consoles that only have 512MB (of system and video) memory. time for next gen already.

mochachino1883d ago

Sorry, I think my PS3 has been a great console but calling the PS3 (or 360) powerful in this day and age is a complete misnomer.

Being the more powerful of two very underpowered consoles doesn't make it powerful, it makes it less underpowered.

PS3 is no longer powerful, it's just way too old.

Tres211883d ago

thank u thats lik tha smartest thing ive heard on here, the only thing i think of is how powerful pc's r but they do need sum kind of benchmark(usually consoles) cuz its hard 2 make games with new & better piece coming out all the time & im starting to wonder when the new benchmark is set by the new systems how will it really change gaming guess we'll hav 2 wait & see

neogeo1883d ago (Edited 1883d ago )

My son is 5 years old and loves to play games. He started with Mario and now even likes RPG's when we play together. When he asked me where ps3 came from I explain it was made long long ago almost 2 years before you were born son. "wow dad thats old"
Then I get mad and say DA POWER OF DE CEELLLLZZZ!

black9111883d ago

Take PS3 Out Of The Title!

Neonridr1883d ago

Funny how they made no mention of the Wii U version. My guess is the Wii U version was held back by the 360 and PS3 versions..

KwietStorm1883d ago

My guess is it wasn't mentioned because it had no relevance to the article, much like your comment. I could just as easily say the PC version is held back by everything. Ok. Now what?

Neonridr1883d ago

How does it have no relevance to the article? They were talking about the consoles reaching their extremes and if not for AnvilNext, this game would not have been possible with the technical limitations of both systems. I was mereley wondering where the Wii U stacked up in all of this. It would have been interesting to learn their point of view on how it was performing on the Wii U.

As for the PC, if it's not developed from the start on the PC, then of course it's held back. PC's never have any relevance with console gaming because no console can ever match a PC gaming machine because by the time the console releases, PC's have doubled in power.

jd6661883d ago

They've shown gameplay footage from both versions and they both look stunning so what is the argument here exactly? Just the usual 1 bubble fanboys mouthing off no doubt!!!

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