SuperPhillip Central writes, "When the Xbox 360 debuted, it introduced a novel concept to gaming - system-wide points for achieving certain in-game goals. Now, Sony would implement a similar system along the long in the form of trophies, which I actually prefer. Instead of some arbitrary point amount, you have gold, silver, bronze, and platinum trophies. These made seeing which feats in a given game are the most difficult by what color trophy is assigned to it. Generally, challenging goals are tied to gold trophies, trophies that take a little work and a little less time are tied to silver, and small goals are tied to bronze. With the platinum trophy, it is very simple to see what retail games on your friends' trophy lists were completed 100%. A loud, proud, and elegant platinum trophy icon is right there."
Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.
TheGamer Writes "Dead Rising first burst onto the scene 16 years ago. At the time the game was a groundbreaking technical achievement, and a great showpiece for the then-new Xbox 360 due to how many zombies it could cram onto the screen at once. However, it was more than a mere tech-demo. Dead Rising captivated fans with engaging gameplay that allowed you to use almost anything as a weapon, packing that choice with unique bosses and an iconic protagonist in Frank West."
I definitely agree.
What I always found amazing in DR1 was how it was a survival game first and a sandbox game second, and not the other way around...
Your weapons were resources for specific situations, and you always had to juggle your resources and plan your runs... "I'm gonna get two X weapons on this store for hordes and then I'll get to that other store and get Y weapon for Z boss".
Although the trend of combining weapons that started in DR2 and so on was fun, it removed that layer of strategy and streamlined the series too much by catering to the "it's too hardddd :((" crowd, since you only had to focus on crafting the same 2-3 kinds of strong weapons and you're good for the rest of the game...
This was one of the games I got an Xbox 360 for back when. Dead rising. Lost odyssey. Blue dragon. Alan wake. Anyway the last 3 didn't disappoint. I thought dead rising was kinda eh. I didn't like the setup or how it played out. It's been years but if I remember right it was some kind of timer during the missions or whatever you wanna call them. Straight turned me off. I never even tried the sequels.
As consoles go, the Gamecube is pretty underrated, so it stands to reason that a lot of its games are too.
Without doubt for me it would be Eternal Darkness, one of the best videogames ever made IMO.
Paper Mario Thousand Year Door is just incredible, I really hope Nintendo will do a remaster or remake of it.
Big fan of Gotcha Force. A true hidden gem that rarely gets mentioned. It played a lot like Federation Vs. Zeon which is one or my favorite PS2 games.
No Paper Mario, Geist, or Eternal Darkness is surprising. Games like Second Sight can at least be played on other platforms, but some of those games are exceedingly expensive (should you want to play them on original hardware). I've got a handful of them, but Gotcha Force will sadly never end up in my collection at $700 for a CIB copy.
I think the Wii U, should just have some kind of high score, or time trials, like the old classic arcade games. You could compete with your friends that way, also include unlockables.