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Far Cry 3 traversal "It's all about player choice"

PSU:

"Last week we had the opportunity to sit down with Jamie Keen, Lead Game Designer on Far Cry 3 and he helped to share some insight to the vehicular decisions within Far Cry 3.

"It’s all about player choice, variety and creating an inviting, believable game world. We want the world to feel as accessible and open, and as much like a real place as possible. People need to move around in this island (it’s a really massive place) so we want to fill it with all the kind of vehicles and transport that you’d expect to find in a place like that (and perhaps a few you might not…). "

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