80°
Submitted by AcesHigh291 701d ago | interview

Far Cry 3 traversal "It's all about player choice"

PSU:

"Last week we had the opportunity to sit down with Jamie Keen, Lead Game Designer on Far Cry 3 and he helped to share some insight to the vehicular decisions within Far Cry 3.

"It’s all about player choice, variety and creating an inviting, believable game world. We want the world to feel as accessible and open, and as much like a real place as possible. People need to move around in this island (it’s a really massive place) so we want to fill it with all the kind of vehicles and transport that you’d expect to find in a place like that (and perhaps a few you might not…). " (Far Cry 3, PC, PS3, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

We Shall Wake’s Combat Is So Fast Most Physics Engines Can’t Keep Up With It

21m ago - Siliconera: We Shall Wake is a high-speed third-person sci-fi action game coming to PC “when it’... | PC
20°

Max Hall on Outpost 13, Killer Dogs, and Sci-Fi

22m ago - Greg Micek writes: "You can think of Outpost 13 as an adventure game based on the classic horror... | PC
30°

MMO Economies - How to Manage Inflation in Virtual Economies

22m ago - Every quest reward or sellable item in an MMO generates more gold that goes into the economy, cau... | Culture
30°

New Tales of Zestiria Famitsu Scans Give More Info On Rose And Edna and Dezel's Mystic Artes

23m ago - AbyssalChronicles: "The latest issue of Famitsu Magazine details the newly revealed character, Ro... | PS3
Ad

Start Making Games for the PS4

Now - Want to design the next generation of video games? Start learning game design today. Click for more info on how to get started. | Promoted post
30°

What's next for the Halo Universe? A look at Halo 2 Anniversary and the Halo Channel | Gaming Trend

23m ago - Gaming Trend editor Ron Burke went hands on with Halo 2 Anniversary out of the Halo: The Master C... | Xbox One
Related content from friends