Thierry Nguyen of GameTap writes: When revered Final Fantasy creator Hironobu Sakaguchi announced that he would be creating games for the Xbox 360, people assumed that he was going to bring that special Final Fantasy touch to the Xbox 360. Meaning, Xbox 360 gamers who didn't like Western-style RPGs such as Oblivion would be able to not only play a bonafide Japanese-RPG (besides the not-considered-canon Final Fantasy XI and Enchanted Arms), but one made by "Mister Final Fantasy". Lost Odyssey is Sakaguchi's second game for the Xbox 360--with Blue Dragon being a lighthearted adventure along the lines of Dragon Quest, then surely Lost Odyssey would be an epic Final Fantasy game that doesn't carry the FF name, right? Well, almost.
Lost Odyssey's use of Unreal Engine 3 creates both its best and worst technical features. At times, Lost Odyssey is quite gorgeous, with vast vistas and kooky looking enemies and characters. Alas, it seems as though the developers aren't very familiar with this engine, as there are a host of technical issues. The biggest being load time. Lost Odyssey is the kind of game that likes to transition from walking-around to battle to in-engine-cutscene to snazzy-looking cinematic cutscene.
Pros: Great production values; fantastic "Thousand years of dreams" stories; more tried-and-true JRPG gameplay.
Cons: Technical issues; the main story isn't as good as the optional stuff; more tried-and-true JRPG gameplay.