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8.5

XCOM: Enemy Unknown Review - Game Arena

That emotional impact didn’t disappear when I stopped making my soldiers resemble my family and friends and just changed their name either, nor did it change when I named them after fellow writers here at GameArena or characters from Arrested Development. While working hard on personalising my troops did have a greater impact when they died, I also found myself attached to the units themselves - so when I sent them through the door of an office block to their doom, I knew I had let them - and potentially Earth - down

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