Submitted by -Mezzo- 1089d ago | article

Telltale Games on The Walking Dead, and offering meaningful choices to players

EDGE - For all its ubiquity, zombie fiction can still be thrilling – as the many incarnations of The Walking Dead proves. But for many, its neither the comic book nor the televised take on Robert Kirkman’s series that’s caught the imagination this year. Telltale’s episodic adventure game debuted in April to cautiously positive response, but over the course of the year its in part player-affected story has engrossed a league of fans, with new episodes eagerly dissected and notes compared online. (iPad, PC, PS3, Telltale Games, The Walking Dead: Episode 1 "A New Day", Xbox 360)

Soldierone  +   1089d ago
Choices didn't really get all too meaningful until Episode 4 when you could literally change the out come in the end. Otherwise it was simply the person doing it happily or angry, but no matter what the out come would be the same.
Saturne3  +   1089d ago
Praticly every conversation changes if that other someone dies instead not to mention how you respond to certain characters change the overall outcome.

How´s that not meaningful.
#1.1 (Edited 1089d ago ) | Agree(0) | Disagree(1) | Report | Reply
Soldierone  +   1089d ago
Like I said, they just go on mad or angry.

Broken chain needs to be fixed.

*person picks up chain, and loves doing it with Lee*


*person disagrees, gets mad, yells at Lee, but still picks up chain*

No matter what, the chain will be fixed by said player, and no matter what they go back to neutral ground. I pissed off Kenny so many times throughout each episode, and he still went back to "you've always been on my sad" after a good friend decision....
Saturne3  +   1089d ago
The plot as to go on...they can just turn your back and say f#$% you and walk away.

What you seriously expect from this?
#1.1.2 (Edited 1089d ago ) | Agree(0) | Disagree(1) | Report
Soldierone  +   1088d ago
Lasting decision fixes.

In episode 3 someone had to die, why couldn't my choices to defend one character save that character? Instead no matter what the character either dies and you agree with it, or the character dies "on accident." Then when Lilly wants to walk away, even if you let her stay, she still leaves.

Emotion wise. I hate Kenny and I WANT him to hate me too, but he won't do it because my decisions keep getting mixed. I'll go against him in a very important decision, but be with him on something stupid and because of that he still likes me?

I'm not saying the game is crap, I'm just saying this is something they could improve for season 2.

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