110°
Submitted by -Mezzo- 801d ago | article

Telltale Games on The Walking Dead, and offering meaningful choices to players

EDGE - For all its ubiquity, zombie fiction can still be thrilling – as the many incarnations of The Walking Dead proves. But for many, its neither the comic book nor the televised take on Robert Kirkman’s series that’s caught the imagination this year. Telltale’s episodic adventure game debuted in April to cautiously positive response, but over the course of the year its in part player-affected story has engrossed a league of fans, with new episodes eagerly dissected and notes compared online. (iPad, PC, PS3, Telltale Games, The Walking Dead: Episode 1 "A New Day", Xbox 360)

Soldierone  +   801d ago
Choices didn't really get all too meaningful until Episode 4 when you could literally change the out come in the end. Otherwise it was simply the person doing it happily or angry, but no matter what the out come would be the same.
Saturne3  +   801d ago
Praticly every conversation changes if that other someone dies instead not to mention how you respond to certain characters change the overall outcome.

How´s that not meaningful.
#1.1 (Edited 801d ago ) | Agree(0) | Disagree(1) | Report | Reply
Soldierone  +   801d ago
Like I said, they just go on mad or angry.

Broken chain needs to be fixed.

*person picks up chain, and loves doing it with Lee*

OR

*person disagrees, gets mad, yells at Lee, but still picks up chain*

No matter what, the chain will be fixed by said player, and no matter what they go back to neutral ground. I pissed off Kenny so many times throughout each episode, and he still went back to "you've always been on my sad" after a good friend decision....
Saturne3  +   801d ago
The plot as to go on...they can just turn your back and say f#$% you and walk away.

What you seriously expect from this?
#1.1.2 (Edited 801d ago ) | Agree(0) | Disagree(1) | Report
Soldierone  +   800d ago
Lasting decision fixes.

In episode 3 someone had to die, why couldn't my choices to defend one character save that character? Instead no matter what the character either dies and you agree with it, or the character dies "on accident." Then when Lilly wants to walk away, even if you let her stay, she still leaves.

Emotion wise. I hate Kenny and I WANT him to hate me too, but he won't do it because my decisions keep getting mixed. I'll go against him in a very important decision, but be with him on something stupid and because of that he still likes me?

I'm not saying the game is crap, I'm just saying this is something they could improve for season 2.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Things to do in Minecraft - Polar Express

27m ago - The AH crew attempt to spread a little holiday cheer this year. It only sorta worked. | Culture
40°

LiquidSky Beta Points, Steam on Cloud, Blizzard Games on Mobile

59m ago - LiquidSky enabled beta points for those who submit bugs or refer a friend. LiquidSky launched... | PC
20°

The Difficulty Of Lists

1h ago - With a list that represents the magazine, it's more of a process. Suddenly, it's not one person's... | Culture
40°

Assassin's Creed Unity was the game of 2014 — not for the right reasons

1h ago - Polygon: "Assassin's Creed Unity is the game of 2014, and that's not meant as an honor or a comp... | PC
Ad

Win a PS4!!

Now - Join us on Filmwatch to find out how you can win a free PS4 this holiday season! | Promoted post
30°

Review: Super Mega Baseball | PushSquare

1h ago - PQ: "Super Mega Baseball marks the first release from Canadian developer Metalhead Software. Cur... | PS3