NowGamer: Even critically acclaimed games aren't perfect, as these six examples show us.
Can't speak for the other games but on the second play of Gears 2 and 3 you can skip the walking Marcus finger in the ear, just push the < on the controller and Marcus will say shut of you talk too much or other lines like that.
Didn't really know that but thanks for pointing that out I LOVE Gears of War games, but being forced to listen to the horrible dialogue, voice acting, and story in mid game was a drag, Marcus sounds like he's suffering from throat cancer whilst reading some amature sci-fi B-movie script. That said I don't really agree with the games inclusion on this list there are far better examples of incompetent design in games, for example the inventory in the Resident Evil games have always been terrible, and incomprehensible, sometimes they never made the lick of sense lets say you have an empty clip, and you find ammo in a corner but you have no space in your inventory, you can't pick the ammo up wtf. And my favourite Killzone's purposely lagging controls , they were dreadful, I liked the games but that whole nonsense that it was trying to be "immersive" is complete bullsh!t you felt like you were underwater, the way the gun sways is completely unrealistic. Please somebody pick up a gun or a broom or something aim with it and tell me Killzone was an accurate depiction. The laggy controls sucked and you always felt that they let you down especially online, you could even argue that they kind of botched the sales of Killzone 2 after the release of the demo 1 week before launch. I remember reading articles that pre-orders dropped after the demos release.
Killzone 2 controls have good side and bad side. good side: makes everything more tactical so that players can have great competitve matches. bad side: there´s certain classes that have diferent abilities like cloacking and a faster sprint with a certain pre-determined weapon but the problem was that it allows you to pick other weapons laying around the map and still be able to use those unique abilies. No one likes to see invisible men with machine guns! that kills the competitve nature of the game.The overpowered flying/ground turrets are also an anoyance. Killzone 3 wasnt made to be seriously competitve just fun and it does that pretty well.
I liked KZ2's aiming. Anyone saying it was too slow is full of crap. There was sensitivity option that could be tweaked to be just as fast as any other game. If you were still missing, then it means you sucked, because the guy who just owned you didn't seem to have any issues.
Even with the aiming patch it was still pretty bad, it even carried onto Killzone 3 although not as bad as 2 it was still pretty annoying, its becomes so much more apparent online. Why is it so hard for you to accept that the vast majority of gamers had a problem with Killzone 2/3's aiming ? The fact that GG even had to release a patch for this, alone proves that the majority had a problem with it. Theres a reason why to this day people still play COD 4 while its near impossible to get into a game in KZ2 and KZ3 is a ghost town. Think about it, why do you think the best selling FPS on the ps3 is COD, fast controls and features something that KZ as a whole has always lacked. I understand you had no problem with the games controls, but that doesn't mean other gamers didn't, try being a little more open minded ok.
I realize that not everyone liked it. The problem is when said people want to change a game that's different to be more normal. If you don't like it, leave the niche games for others like me and play something else. NOW, we have the "crowd pleaser" we call KZ3.
Well I guess Mirrors edge could have been done without guns, I never used them anyway.. But if the enemy didn't have them the game would have been SO much easier, especially trying to do the speed runs. It was a necessary urgency and it needed to be in the campaign, running away from unarmed police when you have the speed and elegance of a gazelle would have been laughably trivial.. I guess the author didn't do the time trials?
Pretty good writing. I usually don't have high expectations from "top" lists, but this one nailed it. Although I think that at least in the first Gears the "mic" section were used at chokepoints to disguise loading the next section into memory. I recall Halo 3 used a similar mechanic with some caverns you have to go through, and so did Uncharted to in the tunnels you pass through of the train level.
I loved the forced walk, it allowed for story progression and 'bonding' with the squad. And in Red Dead, I just put aiming to expert.
Auto aim in RDR and GTA4 just make the gameplay less enjoyable but i guess casuals will always will take that for granted when they get to play the games. Manual aim did sucked in previous rockstar games before GTA4 but not any longer. Mirrors Edge guns was just a nice extra fun for the player the way i see it.
You can take auto-aim off in Red Dead Redemption. I agree though the whole auto-aim/snap to an opponent's head mechanic makes games ridiculously easy. That's why I take off aim-assist on all my shooters.
Drake's awkward, drunk, feminine "call it what you want" animations in Uncharted 2 and 3 especially 3
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