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Submitted by Pozzle 1213d ago | opinion piece

Why Zelda should return to Open World Exploration

ZU writes: The original Legend of Zelda was a revolution in exploration. When game director Shigeru Miyamoto created it, he had a distinct vision in mind – he wanted to infuse the game with the same thrill and sense of wonder as he had as a child exploring forests, caves and lakes, and as a result children everywhere were completely immersed in this new world where their imagination could run wild and they could become a brave hero. (3DS, The Legend of Zelda, Wii, Wii U)

Summons75  +   1213d ago
since when did it stop?
DragonKnight  +   1213d ago
That's exactly what I was thinking. Has there been a Zelda game that isn't open world exploration?
Ilovetheps4  +   1213d ago
Link's Crossbow Training. But seriously, I don't think so. In my opinion, they have all been open-world.
WrAiTh Sp3cTr3  +   1213d ago
I was wondering also, since I haven't played Skyward Sword yet, lol.
herbs  +   1213d ago
Skyward sword was much more linear than previous Zelda games. It was still a great game and had an excellent control method but I was let down by the lack of exploration.
abzdine  +   1213d ago
when you look at Skyward Sword there isn't much to explore compared to Twilight or Zelda 64 where you had the huge Hyrule plain and you can walk yourself to the place you want.

In Skyward Sword it's kinda limited you fly a bird and it throws you to one of the chosen destinations. I'd like some Epona riding in the next one and a more classic aproach even though i loved Skyward Sword.
Summons75  +   1213d ago
yeah sure you could walk across Hyrule field from the castle to lon lon to the lake and back again but their wasn't anything to explore in Ocarina of Time. Skyward sword at least had collectables and the goddess stones and other assortment of stuff, just because you had to fly dosen't mean it's not open world. Once you finish with the forrest it's not like you can't go back. Wind Waker has to be the better example because it started the whole collectables and mini games scattered across the map vs in OOC where it was limited to one spot depending on if you were young or old. SS is still very much open world and going around collecting and upgrading was tons of fun
MWH  +   1213d ago
since when it needs this "why"?
Smashbro29  +   1213d ago
Skyward Sword.
cpayne93  +   1213d ago
Well no Zelda game had the freedom of choice the first one had. You could actually beat dungeons in different orders. SS has been the most linear 3d one so far tho. Also, the sky you flew around in felt pretty empty to me.
ZoyosJD  +   1213d ago
You could actually beat some of the dungeons in OoT out of order, you just had to get the main item out of each. I remember skipping over the water temple because I couldn't find one key.
Xof  +   1213d ago
Skyward Sword.

And to a lesser degree, Wind Waker, Spirit Tracks, and Phantom Hourglass also had fairly closed worlds.
Zhipp  +   1213d ago
The Wind Waker's world was fairly closed? How so? To me, it felt more dense and expansive than Ocarina's.
Xof  +   1213d ago
Dense? I don't think I've ever heard anyone describe WW that way. It was 95% water, 5% stuff to explore... and most of the islands had nothing interesting in 'em. There was no real exploration to be had, which made it more of a 'closed world' than an 'open world'.

Sailing in a straight line over a boring ocean for six minutes between every town/dungeon does not an open world make.
Kos-Mos  +   1213d ago
Oh, so that's why...
Macho Man  +   1213d ago
Macho Man thinks it never stopped, yeah, it just seemed like there was LESS FREEDOM, yeah, LESS FREEDOM in Skyward Sword cause da areas weren't connected and yer "OPENNNNN WORLD" yeah, it was the sky. BUT MACHO MAN wants to be able to walk from desert to forest, yeah, meet some characters along the way, YEAH! AND I'M FLYIN' NOW, HIGHER THAN A KITE BUT DON'T BE DOING DRUGS! OOHHHHHH YEAH!!

DIG IT!
DragonKnight  +   1213d ago
Snap into a Slim Jim!
RachelMoore22   1213d ago | Spam
Ilovetheps4  +   1213d ago
Just because it was two different sections in Skyward Sword, that doesn't mean it wasn't open world. They say that the Surface was just a few different secluded areas. That's correct to an extent. But it felt very open. I could go anywhere I wanted on the surface as long as I had the weapon needed.

But the way I think of it is that it's kind of like any of the areas in Ocarina of Time. You climb Death Mountain. There is a Goron village in the mountain as well as the crater, Dodongo's Cavern and the Fire Temple. I could only go as far as my equipment would let me go and it was a secluded area of the map. But, the game had an overall field that split off into the many different sections of the game.

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