ZD writes: Zelda is a quest by definition. It features a hero or protagonist working at a goal. The intent may be of various nobility. There is an antagonist, many obstacles obstructing the path to the goal, and in nearly every game thus far, there has been an underlying theme of maturity and coming of age. Self-knowledge is gained as the character progresses through the storyline and upon completing the quest, he/she will typically experience an epiphany regardless of whether or not the protagonist’s intents come to fruition. So The Legend of Zelda fits smugly in the elementary mold but doesn’t do anything extraordinary to set itself apart from other hackneyed “save the kingdom” scenarios.