XCOM: Enemy Unknown is a pulsing mass of contradictions. It’s a gritty story about burly, gun-toting marines fending off aliens in crumbling cities and dark forests while ducking in and out of cover, but XCOM only looks like the average Gears of War clone when you glance at it. Peer closer and you find that shooting aliens is actually a game of patient strategy, played by inches in the field, where success depends on slowly building up the skills of a private army.
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.
EA should learn a lesson from this game. This is how you redo a game!
Now EA, go make a proper redo of the Syndicate game and not that crap you released months back.