Just a month away from the Call Of Duty Black Ops II November 13th release date and crucial information on the game’s online multiplayer has already surfaced. The new Call of Duty, set in 2025, will return with a new arsenal that will fling the player into the center of the game’s futuristic warfare. From expansions on the games well-received zombie mode to a new ability to stream from inside of the game, we have all of the juicy info below.
If you havent noticed its hard to develope games at 60fps and include split screen. and Servers do cost a lot of money monthly(Millions in the case of COD).
You see, the cost of servers scales with sales, meaning that CoD does have more players and would cost more, but that's because they sold a lot more copies and MADE a lot more money. The cost for servers for one person would be the same portion of the profits from selling the game to that one person that BF spends. BF has to find something to compete on and needs larger server sizes to be fun, so they do servers with a portion of the sales from the game. Besides, there's no reason CoD couldn't allow clan servers - they do on PC and it works fine. I know id get a server.
In truth, they don't have servers because it would hurt profits more than not having them - everyone still buys the game with the awful P2P system. What reason do they have to change?
The dedicated serves aren't neccesary to me. I barely lag on Blops, but when I do, I leave the game and find another one. I don't complain about it.
Also, with dedicated servers, it makes it easer to find a high ping lobby and use the lag to your advantage. Which is annoying all in it's own.
No matter what they do, some people will always find something to complain about.
Instead, the lag is manifested by things like you losing one on one gun battles when on your screen you shot first, you getting killed after reaching the safety of cover, your first bullet not registering, etc. These aren't things that some people don't experience because they are inherent in the p2p networking method they use. In other words its impossible for you to never have lag - you just aren't trained to notice how its screwing you over.
Second, having dedicated servers does not mean they can choose a server in a server list - there would still be matchmaking.
Third, no one would want to join a game with a poor connectiontion because it would not have the same effect as a lag switch - instead they just wouldn't be able to hit anything.
Last, unlike the engine, which i agree with you about, this is a very real reason to complain. They could add dedicated servers and fix the problems easily, but don't because it would cut into their profits and their greedy. And its blatantly untrue that it would bankrupt them. Its true that bf doesn't sell as much, but that is a benefit for CoD - they make a lot more money. The price to host servers scales with sales, meaning they sell more game copies and they'd take the same portion of that profits bf does to create servers.
Regarding dedicated server matchmaking. You're right, I didn't factor that in.
Also, if the multiplayer coding is the same as black ops 1, then lag sometimes helps you out. It makes bad use of lag compensation, which makes the hitbox and the player model in seperate places. So you could be shooting the character, but the hitbox is somewhere else. Host disadvantage. :)
VTOL states for Vertical Take Off and Landing, which essentially means that any VTOL aircraft has the ability to take off from a stationary position, like a helicopter, before then moving forward and flying traditionally.
Other VTOL Aircraft include the famous Harrier Jet and the newer American Aircraft the F-35 Lightning II.
I'm confused, is this a choice, or will every match I'm in always be against people with a K:D or Win to loss ratio that's the same as mine?
[be advised: SARCASM!]
rather well summarized though...