GamesBeat's Dean Takahashi interviews Linden Lab CEO Rod Humble about moving on beyond Second Life to creativity games.
I never really did "get" Second Life. I did take a video game seminar back in college (focus was on "Gaming as Literature") and for one class session, we actually had to meet in SL. But that's about as far as I got with it.
This is the way they're going to survive, reach more users, and funnel people into Second Life. nice strategy.
Excellent strategy - change with the times.
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