We have a bit of a loot problem.
It’s hard to admit it, I know, but if you think about how often games implement a loot system and how frequently players take to hoarding piles of the stuff, you’ll realize it’s true. I’m definitely one of those people. It is easy for us to become obsessed with collecting things in games, not just loot-driven games, so it’s clear why loot is so prominent in some of the year’s biggest releases. This is not the loot problem I am referring to though. This problem stems from games that give you too much and, as a result, potentially ruin an otherwise-good experience.