Gamers may recall the E3 2012 demo for The Last of Us (below), in which series protagonist Joel ends a blood-soaked scene by blasting a foe’s head off in close range with a shotgun. This scene, and the game’s other violent encounters, are appropriate because they fit the game’s narrative, according to Naughty Dog community strategist Arne Meyer.
"There is liberty in the narrative so that you don’t have to kill someone or encounter someone. We do have the opportunity for you to go around, and not even do any combat. There are going to be areas where you can completely avoid combat if you want."
JUST WOW !!!!!!!!!
Try harder bud, I see potential :)
http://www.youtube.com/watc...
http://www.youtube.com/watc...
*Clears throat.
WOW
Running into enemies and evading them via having the "opportunity for you to go around, and not even do any combat." in The Last Of Us will be pretty tricky.
You would never get Naughty Dog laughing and joking in interviews about how you can 'blow someones face off' or 'slice their jugular with a bread knife'. No, their approach is far more 'adult' and 'mature'. Nick Cage is another such developer; putting narrative before all else and offering something more challenging emotionally.
When I played Heavy Rain I didn't either, but we were expecting. My wife became attached to the story while watching me occasionally and decided to play for herself. She let the killer get away, what a noob she was. She cried a bit when she figured out she didn't save the boy. It's easy to connect emotionally to something you can relate to.
Uncharted had that extra something that made it shine above others. Story, characters, animation, graphics, script, set pieces, etc... TLOU looks like it's going to touch the emotional part of videogames. If they are sucessful with that and with the gameplay mechanics they're exploring, together with the excelente writting, graphics and so on ND has, this might be one of a kind.
Besides, TLOU violence is different. It's not like MK where they show you 'hey, you can cut this guy in half' or Gears 'hey, you can slice this alien with a gun'. It's more realistic, more gritty, more human.