Sadly lacking a wealth of replay value which should be key on the genre. The game executes well however without several fellow friends to play against you will find yourself bored over a couple weeks. Read the full review by Nate.
"Sadly lacking a wealth of replay value which should be key on the genre" UH ? since when does it even happen with a fighting game . "Don’t know the buttons just mash them and you have a legitimate chance at winning." Not convinced , especially in doa5 .... the more you mash the better chance of spamming a counter that would usually require a tigher execution , timing and reading of the opponent .
Tekken Tag 2 has more replay value, for one. It has more than twice as many playable characters, customization (which is really the standard for 3d fighting games at this point), fight lab, a robust online interface with better netcode..
Tekken being better is hardly an argument that goes toward making the game lacking replay value . it's a fighting game , provided you enjoy the genre and even if it only had 1v1 offline and online , you're set for eons . Besides Tag2 has twice as many chars over pretty much everyone else , and only Soul calibur feature it's degree and beyond of customisation
"Tekken being better is hardly an argument that goes toward making the game lacking replay value" Then lets take Tekken out of the equation then. Let's compare DOA5 to VF5:FS. Both games comparably have the same number of modes, minus tag for VF, but tag isn't featured online in DOA5 so that wouldn't count. Both games have a training mode that help with basics, and a replay system to watch your matches. Yet Virtua Fighter only costs $15, and even IT has customization. Even if you stripped everything tertiary from both games and just left behind the 1-1 fighting, Virtua Fighter still would offer more value as its fighting system is much deeper and more refined than DOA. This review was written on a subjective basis, which is how most genres; racing, sports, shooting, fighting etc. are written. When the author claimed that the game was lacking replay value, he's comparing it to what's found in other 3d fighters i.e VF, Soul Calibur and TTT2. The causal isn't going to find much to keep them interest in DOA over other fighters, because other than it's fighting, there's really nothing else to write home about.
Sorry but it's done in bad faith . How many version of VF5 have been released thus far ? You know very well why it's 15 dollars right now then . And for starters single player options are very limited , more so than previous VF , without even a hint of story mode . And it doesnt have more online feature , "only" a better netcode obviously Also the catch is, you have to purchase the DLC if you want to access the Customize menu , without you are with the same multiple costume system as usual " Virtua Fighter still would offer more value as its fighting system is much deeper and more refined than DOA." What's even the point of going there ? Every franchise does it's own thing , fighting mechanics wise , and VF is deeper than pretty much anything out there , even 2d fighters included
gta 5 1 mohnd to gta 5!!!!!!!!!!!!!!!!!!!!!!!!
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