30°
Submitted by killyourfm 559d ago | interview

How 'Far Cry 3' Developers Created The Island As A Memorable Character

Forbes: The starship Enterprise from Star Trek. City 17 from Half-Life 2. Both of these man-made creations certainly weren’t inanimate; they ended up being memorable characters in the universe around them. They were designed in such a way that people have as much of a fondness for them as they do the characters populating them. The environment in Ubisoft’s upcoming Far Cry 3 is no different. (Far Cry 3, PC, PS3, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories

Dragon Age: Inquisition class details outline battle mages and engineers

15m ago - Bioware is starting with a few surprises when they decided to announce the first set of advanced... | PC
30°

Watch Dogs - Unboxing the Limited Edition

15m ago - Community Developer, Nik, takes you through all the features of the Watch Dogs Limited Edition pa... | PC
30°

Golden Time: Vivid Memories' 2nd DLC Released Today

1h ago - Today, Kadokawa Games released the 2nd DLC of the Golden Time Vivid Memories PS Vita game. | PS Vita
30°

Assassin’s Creed Unity: 5 Aspects of Black Flag that should make the cut

1h ago - Sean Davies of JillSandwich: Assassins Creed Unity looks far removed from the series’ previous... | PS4
Ad

Enter to Win a PS4 and More!

Now - We are buying one lucky N4Ger a PS4 just for commenting on any N4G story! | Promoted post
30°

Benign with B-TEN: Borderlands 2 > Nickelback

1h ago - Gabe Carey is joined by Dennis McCarson, James Daly, Simon O'Neill, Fabio Santana, and Jes Taylor... | Culture
Related content from friends