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Reinventing Resident Evil

In the wake of all the controversy and mixed reviews surrounding Resident Evil 6, check out this proposed parallel story that both takes the series back to its roots and incorporates elements from modern American horror.

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ape0071357d ago

resident evil 4 was a great innovation and a step in the right direction, it combined intense shooting and classic inspired non strictly linear game design, my fav res games are resi 2 and resi 4

Run_bare1357d ago

I actually enjoy RES 6, nearly finish the game on Pro and playing with someone as a partner. It's very fun, but i do realise some of the clunky controls especially the swimming part.

I hope they better it on RES 7, BUT not a reboot.

ChipChipperson1357d ago

I hope they can rework the camera too. It was annoying when the game would focus the camera on an event/person/place, while you're fighting off enemies and/or a boss at the same time.

hot4play1357d ago

A rare article to find on N4G. Well written and good insights by the author.

I agree with the author in that the setting should be an isolated location somewhere. The woods; an old town; somewhere where the player will feel that he is cut off from the world. While they're at it, I believe they should bring back the fixed camera angles. It really added to the atmosphere and cinematic feel of the game. Bring back that 'unsettling stillness' that you can feel from timeless horror films such as 'The Ring' and 'The Shining'.

They can even mix the fixed camera angles and RE4's over the shoulder camera (say when you're outside exploring/shooting vs. indoor locations).

Also agree on the protagonist. He should be an ordinary guy/girl thrust into extraordinary circumstances (ala Harry Mason from Silen Hill or Ellen Ripley from Alien). The players need to feel vulnerable; maybe a bit helpless (although not necessarily weak).