NowGamer: "We chat to original DMA Design employed Mike Dailly, Volition environment artist Wayne Adams and Far Cry 3 producer Dan Hay about what to expect from GTA 5."
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
From their most recent entries in the GTA franchise to their cult favorite racing games, find here the best Rockstar games, ranked from best to worst.
Rockstar Games has released a new update for GTA V that patches the game to version 1.006.002 on PS5 and Xbox Series S|X.
Wtf why remove a function that wasn't tied to licensing and was promoted as a selling point back in the PS4 and x1 release.
There's also trophies dependent on this
GTA needs more detail, not a bigger map. San Andreas looks sparse these days.
Nice article.. Cool guy
Great read. Off topic but when buddy said Underwater caves in far cry 3 and rewarding players for exploration i thought that was really cool. Looking forward to FC3 and GTA5.
I highly doubt this idea would be possible on the 360 and PS3, but I would like the open world genre to be completely seamless.
Every single person in the game should have a home, a family, a job, and whatnot.
The missions shouldn't be started by a mission marker, but by calling or showing up where that person is at that time of day or night.
If you decide you don't like a person like Brucie form IV, you can off them if you so decide, they don't respawn, you don't get a do over, and any and all missions they were a part of happen differently because of your decision to kill them.
I think this would really make it interesting. It would certainly give you more thought about what you do within the world.
It wouldn't be GTA though if you couldn't have mindless fun, so maybe a "classic" GTA mode where you can kill people relentlessly and without consequence would round it out.
Terrible article, especially the parts about separating the game into 3 chunks. Who doesn't unlock all of the islands??? He said like 70%. I find that hard to believe.