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Submitted by TimmyShire 221d ago | article

GTA 5: What Devs Expect From Rockstar's Next GTA

NowGamer: "We chat to original DMA Design employed Mike Dailly, Volition environment artist Wayne Adams and Far Cry 3 producer Dan Hay about what to expect from GTA 5." (Grand Theft Auto V, PC, PS3, Rockstar Games, Xbox 360)

skyward  +   222d ago
GTA needs more detail, not a bigger map. San Andreas looks sparse these days.
black911  +   221d ago
All I'm gonna say is Drive Parallel Lines. GTA CAN LEARN ALOT. YOU WERE TRANSPORTED FROM THE 70'S TO MODERAN ERA. The whole City changed,radio stations,billboard ads,cars,cloths everything just imagine in GTA if you started in the 70's and then the 80s etc.
vortis  +   221d ago
Not sure why you're getting disagrees but if you play GTA IV and then go back to GTA SA you'll notice how empty and barren the city feels. I liked the design and layout but obviously, after playing GTA IV and being immersed in a very AI-vibrant culture, it's hard to go back to the older games.

I'd just love to see an AI-rich environment with all the cool stuff from GTA: SA. How fun was it delivering pizzas on the motorbike? Super fun, I know.
YodaCracker  +   221d ago
While I agree about detail, there is still no other open world game that comes even remotely close to the intricate level of detail seen in GTA IV's Liberty City. That is one of the things that keeps me coming back to the game all these years later, aside from the fact that there is no new GTA title to play, of course!
claud3  +   222d ago
Nice article.. Cool guy
wastedcells  +   221d ago
Great read. Off topic but when buddy said Underwater caves in far cry 3 and rewarding players for exploration i thought that was really cool. Looking forward to FC3 and GTA5.
FragMnTagM  +   221d ago
I highly doubt this idea would be possible on the 360 and PS3, but I would like the open world genre to be completely seamless.

Every single person in the game should have a home, a family, a job, and whatnot.

The missions shouldn't be started by a mission marker, but by calling or showing up where that person is at that time of day or night.

If you decide you don't like a person like Brucie form IV, you can off them if you so decide, they don't respawn, you don't get a do over, and any and all missions they were a part of happen differently because of your decision to kill them.

I think this would really make it interesting. It would certainly give you more thought about what you do within the world.

It wouldn't be GTA though if you couldn't have mindless fun, so maybe a "classic" GTA mode where you can kill people relentlessly and without consequence would round it out.
wadukadoo  +   218d ago
Terrible article, especially the parts about separating the game into 3 chunks. Who doesn't unlock all of the islands??? He said like 70%. I find that hard to believe.

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