Chad from We Got This Covered wrote:
"These days it’s tough for video game developers to try new things, as we’re living through an age of sequels and prequels. Why? Because they’re almost guaranteed to be profitable. If something sells well, then it makes sense to put out another branded entry, creating a potential long-running franchise. However, not all of the games released today are follow-ups or origin stories, which is a good thing. For one, the industry wouldn’t be able to evolve without new ideas. Secondly, tying into that statement is the fact that, without those who are willing to take chances, we wouldn’t have Arkane Studios’ fantastic first-person assassin experience, Dishonored."