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Interview: Jeff McCord, the Mind Behind Sword of Fargoal 2

GamePlox: You might not recognize the name, but that doesn’t mean it’s worth neglecting. Way back when the Commodore 64 was king of the PC realm, Jeff McCord singularly designed and coded what is widely regarded as one of the best C64 titles available and a key influence to the roguelike genre, Sword of Fargoal. Perhaps more impressively, he accomplished this all while still in high school; this ambition and skill has since resonated through his adult life.

Keep reading to find out all about the essentials of this campaign, the importance of the series’ past and future, and much more, all from one of the key figures in its instrumentation!

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