Michale Engle: Realms of Ancient War is dated. And I say that keeping in mind that it was probably what its developers were going for. It's meant to be an old-school style, arcade hack-and-loot RPG and it does all of those things fine… just fine. R.A.W. doesn't bring anything new to the table in terms of innovative gameplay mechanics. You simply start out as a warrior, wizard, or rogue and start dungeon crawling your way through similar-looking environments, encountering the same enemy types, and upgrading the same spells you started out with. You can bring a friend along for the ride, but that's not enough to save this title from mediocrity, especially in the wake of games like Diablo III and Torchlight.