Liam Richardson reviews:
"After 15 games, you’d normally expect a developer to just call it a day.
I mean, come on, what can you actually do to a sequel that high in number that hasn’t already been done a hundred times before within your own series?
This rings especially true for a game with a history as rich and as varied as Worms. Just what hasn’t Worms already attempted in the 17 years since its inception? We’ve had Worms 3D, we’ve had Worm’s Breakout… hell, we’ve even had Worms Golf for goodness sake. In fact, the only thing the damned invertebrate haven’t attempted yet is kart racing, but that’s not through lack of trying. Worms Battle Rally (or Super Worms Kart as I’ve literally just dubbed it) was cancelled in 2003, probably due to it being a terrible idea.
I guess, at the end of the day, you just can’t blame Team 17 for trying. They have a fun, original and (let’s face it) incredibly addictive concept at their disposal. Why would they want to give it up? Worms has, and always will be, one of the greatest turn based strategies ever made. It’s fun, it’s accessible to gamers of all ages and most of all, after 15 instalments, the basic formula has pretty much been refined to perfection.
So with all this in mind, what does Worms Revolution have to offer? How is it different from its predecessors? Why is it worth your time?
Well the answer is surprisingly straight forward. Worms Revolution is brilliant. Here’s why…"