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Submitted by arcsoft 901d ago | opinion piece

Linearity in a World of Open Worlds

Sam of GAMElitist.com - "“Linearity”, in relation to video games, is thrown around as an insult or a dirty word nowadays. It seems to be a synonym for repetitive or dull." (Culture, Journey, Uncharted 3: Drake's Deception)

Godmars290  +   901d ago
Thing is its games like FF13 - and maybe FF13 only - which have given linearity a very bad name this gen. It was done that poorly.
#1 (Edited 901d ago ) | Agree(1) | Disagree(0) | Report | Reply
Snookies12  +   901d ago
*game starts*

Go down corridors...

Go down cooridors...

Go down cooridors...

Finally a slightly open area...

*game ends*

That was my main issue with the game, that and Hope as a character for about 70% of the story lol.
#1.1 (Edited 901d ago ) | Agree(0) | Disagree(0) | Report | Reply
TheFinalEpisode  +   901d ago
To be fair linearity wasn't the only thing keeping that game back...
Snookies12  +   901d ago
@TheFinalEpisode - You're right, it wasn't, but not having to walk in a straight line would have made it so much more enjoyable.
NastyLeftHook0  +   901d ago
uncharted 2 is the highest rated hd exclusive.
LiquidSword93  +   901d ago
Linear should never be a part of any game. Exploration is always fun. Who wants to go from a to b, b to c, c to d, and so on. BORING. Stop being lazy, devs.
miyamoto  +   901d ago
well written

beauty is in the eye of the beholder

uncharted series is on the cutting edge of console gaming and the reason i still play video games

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