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Linearity in a World of Open Worlds

Sam of GAMElitist.com - "“Linearity”, in relation to video games, is thrown around as an insult or a dirty word nowadays. It seems to be a synonym for repetitive or dull."

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Godmars2902027d ago (Edited 2027d ago )

Thing is its games like FF13 - and maybe FF13 only - which have given linearity a very bad name this gen. It was done that poorly.

Snookies122027d ago (Edited 2027d ago )

*game starts*

Go down corridors...

Go down cooridors...

Go down cooridors...

Finally a slightly open area...

*game ends*

That was my main issue with the game, that and Hope as a character for about 70% of the story lol.

TheFinalEpisode2027d ago

To be fair linearity wasn't the only thing keeping that game back...

Snookies122027d ago

@TheFinalEpisode - You're right, it wasn't, but not having to walk in a straight line would have made it so much more enjoyable.

NastyLeftHook02027d ago

uncharted 2 is the highest rated hd exclusive.

LiquidSword932027d ago

Linear should never be a part of any game. Exploration is always fun. Who wants to go from a to b, b to c, c to d, and so on. BORING. Stop being lazy, devs.

miyamoto2027d ago

well written

beauty is in the eye of the beholder

uncharted series is on the cutting edge of console gaming and the reason i still play video games