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Linearity in a World of Open Worlds

Sam of GAMElitist.com - "“Linearity”, in relation to video games, is thrown around as an insult or a dirty word nowadays. It seems to be a synonym for repetitive or dull."

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Godmars2901417d ago (Edited 1417d ago )

Thing is its games like FF13 - and maybe FF13 only - which have given linearity a very bad name this gen. It was done that poorly.

Snookies121417d ago (Edited 1417d ago )

*game starts*

Go down corridors...

Go down cooridors...

Go down cooridors...

Finally a slightly open area...

*game ends*

That was my main issue with the game, that and Hope as a character for about 70% of the story lol.

TheFinalEpisode1416d ago

To be fair linearity wasn't the only thing keeping that game back...

Snookies121416d ago

@TheFinalEpisode - You're right, it wasn't, but not having to walk in a straight line would have made it so much more enjoyable.

NastyLeftHook01416d ago

uncharted 2 is the highest rated hd exclusive.

LiquidSword931416d ago

Linear should never be a part of any game. Exploration is always fun. Who wants to go from a to b, b to c, c to d, and so on. BORING. Stop being lazy, devs.

miyamoto1416d ago

well written

beauty is in the eye of the beholder

uncharted series is on the cutting edge of console gaming and the reason i still play video games