80°
Submitted by PS3GAMINGNEWSNOW 1002d ago | opinion piece

Are Today’s Iconic Franchises Shrinking Gaming’s Innovation?

In today’s feature we’re looking at the major franchises within gaming and how they may be damaging new creativity and originality. (Halo: Reach, PC, PS3, Wii, Xbox 360)

dboyc310  +   1002d ago
Somewhat. While games are getting expensive to make, developers rather not take risk and play it safe. However the indie developers thrive off this and are the ones that will keep innovating with new ideas. Plus it's the end of the console cycle so that also is a factor on the lack of innovation.
GenericNameHere  +   1002d ago
Not really. Like I said before, this gen is ending, and next gen is soon starting next month, with the Wii U. Most devs are probably making PS4/720 games now (it's stupid to think devs don't have access to next gen by now), and the games still being made this gen are to hold off next gen.
Why innovate now, when you can wait just a little longer and have better technology and a new beginning to show off your new innovation?
#2 (Edited 1002d ago ) | Agree(1) | Disagree(0) | Report | Reply
StrawHatPatriot  +   1002d ago
Don't put Mario, in with them, at least they actually have a different genre and reinvent stuff for younger people I guess, instead`making sequels(there very few platformers nowadays).
#3 (Edited 1002d ago ) | Agree(0) | Disagree(1) | Report | Reply
ShaunCameron  +   1002d ago
Umm. No. It's just same ****, different generation. Some new IP's succeed while the rest fail. The difference is that right now and most like next generation, the industry has a much bigger audience to cater to.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
40°

Yoshi's Woolly World Is Like Every Other Nintendo Game, And That's Not A Bad Thing

1h ago - Yoshi's Woolly World might look and play like every other Nintendo game...but that not necessaril... | Wii U
40°

Defect: Spaceship Destruction Kit Preview | Entertainment Buddha

1h ago - EB: It’s a steep learning curve to get your spacecraft to work for you, but the satisfaction the... | PC
Ad

An Interview with Jeremy Dunham

Now - Jeremy Dunham of Psyonix talks about design choices, importance of player feedback, DLC, and the most important thing to master in Rocket League. | Promoted post
40°

Here's Why You Need to Play Battleblock Theater

1h ago - Geraint at GameSpew.com writes: "From The Behemoth, creators of Alien Hominid and Castle Crashers... | PC
30°

Sid Meier's Civilization Beyond Earth: Rising Tide Interview (GameWatcher)

1h ago - GameWatcher: "We sit down with Firaxis games to chat about the lengthily titled Sid Meier's Civil... | PC
30°

Nerdnauts Ep.13 – Branden the Pig Demon

1h ago - Stephanie Burdo with TheKoalition.com writes: "Welcome to Nerdnauts. On this podcast we dive d... | Culture