OXM - News that Dragon Age 3 is going to use the Frostbite 2 engine didn't strike us as much of a surprise. EA seem to be using DICE's proprietary tech in a large chunk of their upcoming releases.
Im curious about how an RPG game is going to look like on Frostbite 2, is there any in-game footage yet?
Nope. Not even a screenshot yet.
I dunno but if it isn't the gameplay of Origins I really don't care
The combat in DA:II was better in my opinion, but everything else was better in DA:O. Story, setting, just everything.
Agreed, I felt like a [email protected] mofo in the beginning tutorial whatever when you had all your powers. haha. Combat also felt very fluid. But pretty much everything was better in Origins. Right down to the romances imo. Pretty pissed that Bioware made Bethany your sister. The best female character just HAD to be your sister -______- Heard it irked a lot of other people too. lol
fair enough but I thought it was very slow and unresponsive compared to origins and the fact you couldn't switch characters killed the strategy. To each his own though. everything else was still awful
I couldn't stand the DA2 combat.Dragon Age 3 needs the tactical gameplay of Origins.
I really hope that Bioware just give up on the combat style of Dragon Age 1 and 2 and make it more like Mass Effect with Melee or Kingdoms of Amalur. There are plenty of promising games using the retro style of team based tactical combat, and we don't need DA3 to simply do more of the same. I'd like Dragon Age 3 to depart from it's retro chains and try to do something new with what *really* made it's predecessors special - the story, choices and party interaction. Why can't Bioware make this game as open world as time will allow while including the party interaction and story which define the series? After all, Dragon Age is not a trilogy by Bioware's own admission, so something more innovative would hardly be out of place, as this need not be a final offering. Innovation will be the key with this next game, and Bioware need to ignore those who want every game to be like Baldur's gate. Detailed party customisation is awesome, but it need not also be coupled with direct control of party members or the same tedious WoW-style mess of combat. I think a less ambitious Skyrim is the benchmark here: not Baldur's gate, and if Bioware are ignorant of this or tread too closely to the latter, they're going to end up botching this one like they did the last.
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