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'Faeria' Hands-On Preview - Magic: The Hexening

Collectible card games – CCG’s – are a bit of a weird thing for me. I’ve always loved the core concepts of games such as Magic: The Gathering, but the actual gameplay never really grabbed me. However, instances where CCG elements have been transplanted into other genres such as Sony’s PoxNora, EA’s Battleforge, or even Mojang’s upcoming Scrolls, I find the whole experience more compelling. No longer are summoned creatures just illustrations on a piece of card, but units on the playfield with their own stats, abilities and movement ranges – a much more satisfying way to play, so I was intrigued when I was invited to a closed weekend play session of Abrakam’s upcoming browser-based CCG/Hex-based strategy game Faeria. Here’s how things went down:

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