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Submitted by AvidGamerrrr 1062d ago | article

How 'Dishonored' Has Revolutionized the Encumbered Inventory

Anthony Accinelli writes "One thing I noticed during the demo was that I never found myself carrying too much in my inventory. It never seemed to be crowded. In open world games this is a common problem. Games like Skyrim and Diablo III constantly made me either leave my current objective to sell, or drop lesser items to make room in my bag. Not only was this annoying for the organizational freak like myself, but it took me out of the action." (Dishonored, PC, PS3, Xbox 360)

Philoctetes  +   1063d ago
MGS4 did the same thing.
darthkai  +   1062d ago
Metal Gear Solid 4 also let you sell useful guns and buy ammunition from anywhere in the game. Makes the vending machines in Borderlands 2 look really outdated.
imtheman2013  +   1062d ago
Drebins' Shop sort of defeated the purpose of exploring for ammunition though.
SaffronCurse  +   1062d ago
Article is fail.
adorie  +   1062d ago
From what I have seen, it looks like Bioshock 1 on steroids, minus the roid rage.
SAE  +   1062d ago
The first time i saw it i thought of assassin creed / bioshock / skyrim

It is a good thing ;)
Summons75  +   1062d ago
Dishonored hasn't done anything except be a ripoff of a multitude of things and fail to steal them correctly.
KwietStorm  +   1062d ago
I'd wait to see more of the gameplay first, but the reason I'm not buying it immediately is because so much of it looks exactly like Bioshock. It even has gold the little details like gold highlights around the border of items of interest. I keep seeing people say this is a good thing that it looks like these other games. Well, no, I'm not into buying clones. Funny thing is, to this day, I still look at Bioshock as one of the best games this generation. But hopefully some new gameplay videos will show something different.
GarandShooter  +   1061d ago
I think it has a steampunk vibe to it, as does Bioshock, but no way does it look exactly like Bioshock.

The gold highlights are a non-issue to me. They are meaningless to gameplay and such a small fraction of the overall art style. Would it really be better if they were a different hue?

From what I know of the story there are also few similarities. The theme of revenge vs the decline of a utopia into a blighted dystopia seems very dissimilar. The only similarity I can find is in the antagonists' motivations, to gain personal/political power. The stranger giving Corvo his mark would have to be like Atlas in Bioshock, pretending to be helping, all the while manipulating from behind the scenes for his own ends to be a perfect match. Otherwise, it's just the well worn bad guy seeking power, which was done long before Bioshock, long before video games for that matter.
Bimkoblerutso  +   1061d ago
It only looks vaguely like Bioshock. Bioshock was very Art Deco. Dishonored seems to be kind of a mixture of steampunk and cyberpunk.

And from a gameplay perspective, if it looks like anything, it looks like Dark Messiah of Might and Magic...and that's because it's from the same people.
sonicsidewinder  +   1062d ago
Do explain, gimp features.

How can it be a rip-off, if it doesn't rip off correctly?

Surely it must rip off correctly to be a rip-off?

Gormo-swede.

Go play Ass Creed cus that obviously invented killing people with blades.

Go play Bioshocking cus it's obviously the first game made to have magic use with the protaganist's hands.

How is this a rip off?
#2.2 (Edited 1062d ago ) | Agree(3) | Disagree(0) | Report | Reply
beerkeg  +   1061d ago
Look at all the review scores and cry some more Summons75.
Summons75  +   1061d ago
yeah, look at people that are getting a paycheck for what they write....so if the boss isn't happy or the developer isn't happy than they are screwed. Yeah I will totally trust someone who is getting paid to tell me good things about a game
beerkeg  +   1061d ago
I'd take their word over yours anyday.You haven't even played it and you're slagging it off.
Pintheshadows  +   1062d ago
It looks like a (super)natural successor to the original Thief games.

I think that can only be a good thing.

Oh, and what the author calls 'a common problem' is actually called inventory management and has been an integral part of RPG's for a long time. It certainly doesn't need to be removed to add to the relentless dumbing down of my beloved genre. Some 'gamers' are so intent on a mindless streamlined experience though that they turned the glory of inventory management into an endangered mechanic.

Also, menus in RPG's aren't complicated enough anymore. I long for the days that I would have to read the novel-like instruction manual to know what the hell was going on.
#3 (Edited 1062d ago ) | Agree(3) | Disagree(1) | Report | Reply
josephayal  +   1061d ago
Generic FPS of the month???
WELL, I can't say anything about Dishonored yet as it hasn't been released.

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