Anthony Accinelli writes "One thing I noticed during the demo was that I never found myself carrying too much in my inventory. It never seemed to be crowded. In open world games this is a common problem. Games like Skyrim and Diablo III constantly made me either leave my current objective to sell, or drop lesser items to make room in my bag. Not only was this annoying for the organizational freak like myself, but it took me out of the action."
It is a good thing ;)
The gold highlights are a non-issue to me. They are meaningless to gameplay and such a small fraction of the overall art style. Would it really be better if they were a different hue?
From what I know of the story there are also few similarities. The theme of revenge vs the decline of a utopia into a blighted dystopia seems very dissimilar. The only similarity I can find is in the antagonists' motivations, to gain personal/political power. The stranger giving Corvo his mark would have to be like Atlas in Bioshock, pretending to be helping, all the while manipulating from behind the scenes for his own ends to be a perfect match. Otherwise, it's just the well worn bad guy seeking power, which was done long before Bioshock, long before video games for that matter.
And from a gameplay perspective, if it looks like anything, it looks like Dark Messiah of Might and Magic...and that's because it's from the same people.
How can it be a rip-off, if it doesn't rip off correctly?
Surely it must rip off correctly to be a rip-off?
Gormo-swede.
Go play Ass Creed cus that obviously invented killing people with blades.
Go play Bioshocking cus it's obviously the first game made to have magic use with the protaganist's hands.
How is this a rip off?
I think that can only be a good thing.
Oh, and what the author calls 'a common problem' is actually called inventory management and has been an integral part of RPG's for a long time. It certainly doesn't need to be removed to add to the relentless dumbing down of my beloved genre. Some 'gamers' are so intent on a mindless streamlined experience though that they turned the glory of inventory management into an endangered mechanic.
Also, menus in RPG's aren't complicated enough anymore. I long for the days that I would have to read the novel-like instruction manual to know what the hell was going on.
WELL, I can't say anything about Dishonored yet as it hasn't been released.